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Virtual Sports Betting Rules

Virtual sports rules April 2020

 

 

 

 

Virtual Sports General

 

Horse Racing Rules

Virtual Horses:
 

• The number of Horses can vary in each race.

• A selection of either Flat, Jump or Sprint tracks ran anti-clockwise.

• Each race will last between 30secs and 45secs.

• Races run in Sunny, Dull & Night conditions.

 

Betting Markets and Each Way Terms:
 

We offer a number of markets on Virtual Racing including Win, Each Way, Tricast & Forecast.

• Each Way Terms on 8-11 Runners: 1/5 odds on 1, 2, 3

• Each Way Terms on 12-15 Runners: 1/5 odds on 1, 2, 3

• Each Way Terms on 16 Runners: 1/5 odds on 1, 2, 3

 

General Rules:
 

• Each race starts with an introduction that displays a list of all the runners and riders and their number and prices. The race itself follows the introduction.

• Due to the nature of streaming, the commentary information may be out of sync with the video stream. This is normal and has no effect on the event outcome.

• Once the race has finished there will be a replay of the Horses crossing the line followed by a display of the top 3 (or 4) finishers.

• All bets will be settled at the fractional odds stated

• We will strive to settle your bet immediately after the event has finished, but please bear in mind there may be a short delay in settlement.

• After the Result has been shown the introduction of the next race will start. The result of each will be shown on the website for a short of period of time.

• When a virtual race starts, betting markets will be refreshed to show the next event’s betting options.

In the event a race does not start or the outcome is incomplete where a result cannot be determined (for any reason) the race will be voided and refunds will be applied.

All unresolved bets placed but remaining undecided in incomplete games will become void after 90 days and will be returned to the player.

 

Greyhounds Rules

Virtual Greyhounds
 

• There are six dogs in each race.

• A selection of either Flat or Jump tracks are available.

• Each race will last approximately 30secs.

• Races run in Sunny, Dull & Night conditions.

Betting Markets and Each Way Terms:

• We offer a number of markets on Virtual Greyhound Racing including: Win, Each Way, Tricast & Forecast.

• Each Way Terms on 6 runners: 1/4 odds on 1,2

 

 

General Rules:
 

• Each race starts with an introduction that displays a list of all the runners and their Number and Prices. The race itself follows the introduction.

• Due to the nature of streaming, the commentary information may be out of sync with the video stream. This is normal and has no effect on the event outcome.

• Once the race has finished there will be a replay of the Dogs crossing the line followed by a display of the top 3 finishers.

• We will strive to settle your bet immediately after the event has finished, but please bear in mind there may be a short delay in settlement.

• After the Result has been shown the introduction of the next race will start. The result of each will be shown on the website for a short of period of time.

• All bets will be settled at the fractional odds stated

• When a virtual race starts, betting markets will be refreshed to show the next event’s betting options.

 

In the event a race does not start or the outcome is incomplete, where a result cannot be determined (for any reason), the race will be voided and refunds will be applied.

All unresolved bets placed but remaining undecided in incomplete games will become void after 90 days and will be returned to the player.

 

Football Rules
 

Virtual Football

• 5 Pools of Teams from International to Club level standards.

• 2 Teams in each match.

• A highlight reel showing a minimum of 4 attempts on Goal will be shown each resulting in either a Goal, Miss or Save.

• Each event will last approximately 60 seconds.

• Matches take place in Sunny conditions.

 

Betting Markets:
 

We have a large number of betting markets on offer for Virtual Football including:

• Win, Draw, Lose: Bet on the Home Team Winning, The Match being a Draw or the Home Team Losing (Away Team Winning)

• Correct Score: Bet on the correct score of the Match.

• Total Goals: Bet on the Total amount of Goals scored in the Match.

• Double Chance: Bet on two outcomes from the Win, Draw, and Lose Market.

• Over/Under 2.5 Goals: Bet on whether there will be more or less that 2.5 Goals scored in the Match.

 

General Rules:
 

Each Match starts with an introduction that displays a list of all the two teams and the prices associated with the various markets on offer. The match itself follows the introduction.

Due to the nature of streaming, the commentary information may be out of sync with the video stream. This is normal and has no effect on the event outcome.

Once the match has been completed a match result card will display the scoreline along with the winning combinations of the markets on offer.

We will strive to settle your bet immediately after the event has finished, but please bear in mind there may be a short delay in settlement.

After the result has been show the introduction of the next Match will start. The result of each match will be shown on the website for a short of period of time.

All bets will be settled at the fractional odds stated.

When a virtual match starts, betting markets will be refreshed to show the next event’s betting options.

In the event a match does not start or the outcome is incomplete, where a result cannot be determined (for any reason), the match will be voided and refunds will be applied.

All unresolved bets placed but remaining undecided in incomplete games will become void after 90 days and will be returned to the player.

 

Speedway Rules

 

Virtual Speedway:

• 4 Bikes in each race.

• A Flat dirt track is available.

• Each race will last approximately 30 seconds.

• Races run in daytime conditions.

 

Betting Markets and Each Way Terms:

 

We offer only one market: Win Only Betting. There are no each way betting opportunities available.

 

General Rules:

 

• Each race starts with an introduction that displays a list of all the runners and their number and prices. The race itself follows the introduction.

• Due to the nature of streaming, the commentary information may be out of sync with the video stream. This is normal and has no effect on the event outcome.

• Once the race has finished there will be a replay of the bikes crossing the line followed by a display of the top 3 finishers.

• We will strive to settle your bet immediately after the event has finished, but please bear in mind there may be a short delay in settlement.

• After the result has been shown the introduction of the next race will start. The result of each race will be shown on the website for a short of period of time.

• All bets will be settled at the fractional odds stated.

• When a virtual race starts, betting markets will be refreshed to show the next event’s betting options.

 

In the event a race does not start or the outcome is incomplete, where a result cannot be determined (for any reason), the race will be voided and refunds will be applied.

All unresolved bets placed but remaining undecided in incomplete games will become void after 90 days and will be returned to the player.

 

Motorsports Rules

Virtual Motorsports:
 

• 12 Cars in each race.

• Each race will last approximately 60 seconds.

• Races run in Sunny, Daytime conditions

 

Betting Markets and Each Way Terms:
 

We offer a number of markets on Virtual Motorsports including:

• Win, Each Way, Tricast & Forecast. Each Way Terms on 12 runners: 1/4 odds on 1,2,3

 

General Rules:
 

• Each race starts with an introduction that displays a list of all the runners and their number and prices. The race itself follows the introduction.

• Due to the nature of streaming, the commentary information may be out of sync with the video stream. This is normal and has no effect on the event outcome.

• Once the race has finished there will be a replay of the cars crossing the line followed by a display of the top 3 finishers.

• We will strive to settle your bet immediately after the event has finished, but please bear in mind there may be a short delay in settlement.

• After the result has been shown the introduction of the next race will start. The result of each race will be shown on the website for a short of period of time.

• All bets will be settled at the fractional odds stated

• When a virtual race starts, betting markets will be refreshed to show the next event’s betting options.

 

In the event a race does not start or the outcome is incomplete, where a result cannot be determined (for any reason), the race will be voided and refunds will be applied.

All unresolved bets placed but remaining undecided in incomplete games will become void after 90 days and will be returned to the player.

 

 

Golden Race Virtual Sports 
 

Greyhounds 
 

Six dogs are picked from a pool to race (numbered 1 to 6). The 1 dog starts on the inside of the track next to the other dogs in an ordered manner up to the six dog on the outside of the track.  

Betting Markets  

• Winner - Which Dog will win the race.  

• Place - To finish in first OR second place in the race.  

• Show - To finish first OR second OR third in the race.  

• Exacta - Which two dogs will finish in first AND second place in the race, in a certain order. The dogs must finish in this exact order or the bet is lost. Eg 6 dog First and 3 dog Second.  

• Quinella - Which two dogs will finish in first AND second place in the race, in ANY order. There are two opportunities to win (considering only the first two finishers) Eg 6 dog First AND 3 dog second, OR 3 dog first and 6 dog second.  

• Trifecta - Which three dogs will finish in the first three places in an EXACT order. Eg 6 dog First, 3 dog Second AND 5 dog Third.  

• Odd/Even - Will the WINNER be an Odd number (1, 3 or 5) OR an Even number (2, 4 or 6).  

• Under/Over - Will the WINNING dog NUMBER be UNDER OR OVER 3.5.  

General Conditions  

• Before each race the form and Odds will be displayed.  

• Some seconds before the race actually starts all markets will be suspended and no further bets will be accepted.  

• During the race current race positions will be updated in real time.

• Immediately after the race a slow motion action replay of the finish will be shown to confirm the finishing order along with confirmation of winning markets.  

Motorbikes  

Six riders are picked from a pool to race (numbered 1 to 6).  

Betting Markets  

• Winner - Which Rider will win the race.  

• Place - To finish in first OR second place in the race.  

• Show - To finish first OR second OR third in the race.  

• Exacta - Which two riders will finish in first AND second place in the race, in a certain order. The riders must finish in this exact order or the bet is lost. Eg rider 6 First and rider 2 Second.  

• Quinella - Which two riders will finish in first AND second place in the race, in ANY order. There are two opportunities to win (considering only the first two finishers) Eg rider 6 First AND rider 2 second, OR rider 2 first and rider 6 second.  

• Trifecta - Which three riders will finish in the first three places in an EXACT order. Eg rider 3 First, rider 6 Second AND rider 5 Third.  

• Odd/Even - Will the WINNER be an Odd number (1, 3 or 5) OR an Even number (2, 4 or 6).  

• Under/Over - Will the WINNING NUMBER be UNDER OR OVER 3.5.  

General Conditions  

• Before each race the form and Odds will be displayed.  

• Some seconds before the race actually starts all markets will be suspended and no further bets will be accepted.  

• During the race current race positions will be updated in real time.

• Immediately after the race a slow motion action replay of the finish will be shown to confirm the finishing order along with confirmation of winning markets.  

Speedway  

Four riders are picked from a pool to race (numbered 1 to 4).  

Betting Markets  

• Winner - Which Rider will win the race.  

• Place - To finish in first OR second place in the race.  

• Exacta - Which two riders will finish in first AND second place in the race, in a certain order. The riders must finish in this exact order or the bet is lost. Eg rider 6 First and rider 2 Second.  

• Quinella - Which two riders will finish in first AND second place in the race, in ANY order. There are two opportunities to win (considering only the first two finishers) Eg rider 6 First AND rider 2 second, OR rider 2 first and rider 6 second.  

• Odd/Even - Will the WINNER be an Odd number (1 or 3) OR an Even number (2 or 4).  

• Under/Over - Will the WINNING NUMBER be UNDER OR OVER 2.5.  

General Conditions  

• Before each race the form and Odds will be displayed.  

• Some seconds before the race actually starts all markets will be suspended and no further bets will be accepted.  

• During the race current race positions will be periodically updated.

• Immediately after the race a slow motion action replay of the finish will be shown to confirm the finishing order along with confirmation of winning markets.  

Horses  

Two versions of Horse Racing are available: 1. Pre recorded. 2. 3D. In both six horses are picked from a pool to race (numbered 1 to 6) and have the same Betting Markets and General Conditions.  

Betting Markets  

• Winner - Which Horse will win the race.  

• Place - To finish in first OR second place in the race.  

• Show - To finish first OR second OR third in the race.  

• Exacta - Which two horses will finish in first AND second place in the race, in a certain order. The horses must finish in this exact order or the bet is lost. Eg horse 6 First and horse 3 Second.  

• Quinella - Which two horses will finish in first AND second place in the race, in ANY order. There are two opportunities to win (considering only the first two finishers) Eg Horse 6 First AND Horse 3 second, OR horse 3 first and horse 6 second.  

• Trifecta - Which three horses will finish in the first three places in an EXACT order. Eg horse 6 First, horse 3 Second AND horse 5 Third.  

• Odd/Even - Will the WINNER be an Odd number (1, 3 or 5) OR an Even number (2, 4 or 6).  

• Under/Over - Will the WINNING horse NUMBER be UNDER OR OVER 3.5.  

General Conditions  

• Before each race the form and Odds will be displayed.  

• Some seconds before the race actually starts all markets will be suspended and no further bets will be accepted.  

• During the race current race positions will be updated in real time.  

• Immediately after the race a slow motion action replay of the finish will be shown to confirm the finishing order along with confirmation of winning markets.  

League  

A series of association Football matches in 3D animation involving sets of 20 fictitious teams. Each team plays in a League format versus every other team, at home and away, these matches are scheduled into 38 match days or weeks. Each week features 10 different matches which take place at the same time.  

Betting Markets  

• Match Result (1X2) - The final result of the Football match. There are three outcomes Home Wins (1), a DRAW (X) or the Away team Wins (2).  

• Double Chance - Choose two out of the three Match Result outcomes, one of the events must occur for the bet to be successful. Eg Home Win OR DRAW (1X), Home Win OR Away Win (12) or DRAW OR Away WIN (X2).  

• Half Time/Full Time - Predict the Half Time Result AND the Full Time Result. Eg Home Winning Half Time AND Home Win Full Time (1/1) or Draw Half Time AND Away Win Full Time (X/2).  

• Goal Goal/No Goal - Will both teams score (at least one goal each) (GG) OR at least one team fails to score (NG).  

• Over/Under - Will Total match goals be Over OR Under the Specified level (1.5, 2.5, 3.5, 4.5). If a match ends with a total of 3 Goals then these markets will be settled as Winning: OV 1.5, OV 2.5, UN 3.5 and UN 4.5 whilst these markets will be settled as Losing UN 1.5, UN 2.5, OV 3.5 and OV 4.5.  

• 1X2 + Over/Under - A combination bet on there to be More OR Less than the Specified number of Goals during match AND one of the three Match Result outcomes to occur. Eg 1+OV 2.5 requires that that Home team Wins (1) AND that there are Over 2.5 goals in the Match. A result such as Home team Wins 3-1 would satisfy both these conditions.  

• Total Goals - The exact number of goals scored by BOTH teams COMBINED in the match.  

• Correct Score - The exact final score of the match. Home team goals are shown first followed by the Away team goals. So 3-1 requires that the Home team scores 3 goals in the game and the Away team 1.  

• Multigoal - A bet that the number of goals scored in the match will fall within a range. The number on the left is the lower end of the range and the number on the right is the upper end of the range. Eg 0-2 requires that Total match goals are between 0 and 2. Scores such as 0-0, 1-0, 0-1, 2-0 and 0-2 would satisfy this condition.  

• Asian Handicap - This market effectively adds or takes away goals from the Home and Away teams and so the market is based on the Margin of Victory (or Difference in Scores). There are essentially four different types of handicaps.  

1. Whole Goal Handicap - The simplest case is 0 Handicap which gives both teams 0 extra goals (handicap) and considers a Full Time Match Result Draw as a “NO BET” in which case the clients stake is returned. So there are only two Match Result outcomes that result in a Winning bet or a Losing bet, Home Win OR Away Win. Eg1 H. 0 This is a bet for the HOME team (H), if the HOME team Wins then the bet is a WINNER, if the Match Result is a DRAW this is a NO BET and the Stake is Returned OR if the AWAY team Wins then the bet loses. A handicap of 1 or more goals works in a similar way but now it's necessary to show how much handicap each team receives by using plus and minus signs. Eg2 H. -1.0 indicates that the HOME team loses 1 whole goal. So to Win this bet the Home team needs to Win by 2 goals OR More (eg scores such as 2-0, 3-1 or 4-0). If the Home team Wins by EXACTLY 1 Goal (eg 1-0, 2-1, 3-2) then this is considered as a “NO BET” and the stake is returned. Any other result (DRAW OR Away Win) means that the Bet Loses. Eg3 A. +1.0 Is a bet for the AWAY Team receiving 1 whole goal advantage. For this bet to Lose the Home team would need to Win by 2 or more goals (eg scores such as 2-0, 3-1 or 4-0). If the Home team Won by exactly 1 goal (eg 1-0, 2-1, 3-2) the Stake would be returned as a “NO BET” and any other result (DRAW OR Away Win) means that the Bet Wins.  

2. Half Goal Handicap - Eg1 H. -0.5 Is a bet for the HOME Team whilst losing half a goal. Any Home Win is enough to Win this bet (eg 1-0, 2-1, 3-0), whilst any other result (DRAW or Away Win) will mean the bet loses. Compare this with Eg2 A. +0.5 where the Away team receives 0.5 goal advantage. Any DRAW OR Away Win will mean that the bet is a Winner but any Home Win will mean that the bet loses. Eg3 H. -1.5 is a bet for the HOME team whilst losing 1.5 goals. Any Home Win by 2 Goals OR MORE means that the bet wins whilst any other result (Home Wins by EXACTLY 1, DRAW or Away Win) means that the bet loses.  

3. Quarter Goal Handicap - Means that the bet is split into two parts, one at the nearest Whole goal handicap and the other at the nearest Half Goal Handicap. Eg1 H. -0.25 is a bet for the HOME team, HALF the Stake will be at H. 0 and the other HALF at H. -0.5. So ANY Home Win will mean that BOTH parts of the bet Win (Full Win). If the match is drawn then the first part is treated as a “NO BET” so this part of the stake is returned whilst the second part (H. -0.5) loses so overall this is HALF LOSE. Whereas if the AWAY team Wins then both parts LOSE (FULL LOSE). Eg2 A. +0.25 is a bet for the AWAY team, HALF the Stake will be at A. 0 and the other half at A. +0.5. So ANY Away Win will mean that BOTH parts of the bet Win (FULL Win). If the match is drawn then the first part is treated as a “NO BET” so the Stake is returned and the second part (A. +0.5) Wins so overall this is HALF Win. ANY Home WIN means that BOTH parts LOSE (FULL LOSE). A handicap of H. -1.25 would mean that Stake is split over H. -1.0 and H. -1.5.

4. Three Quarter Goal Handicap - This bet is also split into two parts, one at the nearest Whole goal handicap and the other at the nearest Half Goal Handicap. Eg H. -0.75 is a bet for the HOME team, HALF the Stake at H. -0.5 and the other HALF at H. -1.0. Here Any Home Win of 2 goals OR More would WIN BOTH parts. Any Home Win of EXACTLY 1 Goal means that the first WINS whilst the second is a “NO BET” so HALF WIN whilst a DRAW or Away WIN means both parts lose (FULL LOSE). A higher handicap such as A. +1.75 would be a bet for the AWAY team, HALF the Stake at A+ 1.5 and HALF at A. +2.0.  

• Handicap Over/Under - Is a Total Match Goals Over OR Under Market. Any HALF Goal level (eg OV 1.5, OV 2.5, UN 3.5 or UN 4.5) works exactly the same as the Over/Under Market described above. Any FULL Goal level (eg OV 2, UN 2, OV 3 or UN 3) are OVER OR UNDER bets BUT the level specified signifies “NO BET” Stakes returned. Eg1 OV 2 is a bet for OVER 2 Match Goals. So if the games ends with exactly 2 goals then Stakes are returned, MORE than 2 Match Goals is a Winner and LESS THAN 2 Match Goals means that the bet has lost. Quarter and Three Quarter Handicap Over/Under are Match Goal Markets where the bet is split into two equal parts. One part at the nearest FULL Goal Level and the other at the nearest HALF Goal level. Eg2 OV 2.25 is a bet for OVER 2.25 Goals, one part OV 2.0 and the OTHER part OV 2.5. Eg3 UN 2.75 is a bet for UNDER 2.75 Goals, one part UN 3.0 and the OTHER part UN 2.5.  

General Conditions  

• Before each weeks games start the form and Odds will be displayed.  

• Some seconds before the games actually start all markets will be suspended and no further bets will be accepted.  

• During each weeks games All match scores will be updated and it's possible to switch between video highlights of each game.  

• Immediately after the games end all match results will be shown and confirmation of winning markets will be available.  

 

 

 

1X2 Network Virtuals  

 

Virtual Champions

This is a Champions League simulation game. The game consists of the entire 125 matches involving the 32 teams that qualified for the Champions League. Each round of matches lasts for 120 seconds. You can bet on the results of individual matches, group winners or on the outright winner for the Champs League. Singles and multiple bets are available up to 247 combinations. A range of match bets are available including, Home, Away, Draw, Asian Handicap, Under and Over 2.5 goals, Correct score and first Goalscorer.

All the betting opportunities are accessible via the Coupons bar located in the top section of the game or the +51 button on the 90 mins coupon, all match betting opportunities are for 90mins play. To select the type of bet you require from these areas, simply press on your selection on the screen. Your bet options, from a single up to any number of possible combinations, will appear in the Bet slip located on the bottom left hand side. Once you have selected your bet combination and stake, press the BET NOW button - you will then get confirmation and a list of your bets will appear in the bet detail box at the bottom left hand corner of the screen. Results are displayed after each match briefly on centre screen. You can access the permanent results via the results tab on the top right in the coupons bar.

A random number generator is used to select game results using the system's rating for each individual team.

Bets are accepted up to 5 seconds before each game is played.

The betting starts at the Group phase, which is 8 groups of 4 teams playing each other twice, home and away. The top two teams in each group progress to the next stage. If 2 teams achieve the same points in 2nd place, at the end of the group stage, then the team with the best goal difference progresses. If two teams are equal on points and goal difference, for the purpose of this game the team with the lowest rating progresses to the next stage. After the Group Phase the Winners and Runners Up of each of the eight groups progress to the Knockout phase. In each round in the knockout phase, except The Final, each team plays their opponents twice, Home and Away. After each round in the Knockout phase the number of teams is halved until eventually 2 teams meet in the Champs League Final.

If there are any tie breakers required because of identical points obtained records they are applied in the following order:

Goal Difference - descending

Goals For - descending

Games Won - descending

Odds - ascending

 

Users should be aware that, by their nature, fractional and American odds are rounded to a nearest number as appropriate. Therefore, in cases where the game or the user is playing with Fractional or American odds, the game will calculate based on the Decimal equivalent. The decimal values should be considered to be the true and correct values to two decimal places.

Understanding the markets

1X2 (RTP 95.04%)

The 1X2 bet, also known as match betting, full time betting or three-way betting, is a popular bet in football and is also found in other sports where a draw is a possible outcome. Users can bet on the following three different options.

1 - Represents the home team winning

X – Represents the Draw

2 – Represents the away team winning.

Example:

The possible combinations of results for this match:

1=Home win, example odds=1.91

X=draw, example odds=3.6

2=Away winner, example odds=4.0

Possible Results:

Outcome 1: Home, the favourite team (lowest price), win the match. If you bet £10 on this outcome, your return is £19.10

Outcome 2: If the match results in a draw. If you bet £10 on this outcome, you get £36

Outcome 3: Away, the outsiders (highest price), win the match. If you bet £10 on this outcome, you get £40

 

Asian Handicap (RTP 96.14%)
 

The idea of the Asian handicap is for the teams to be handicapped so that the handicapped outcomes are more or less equally likely. This results in the prices quoted being close to level. Typically, a fictional half of a goal is applied in order to remove the draw from the betting option which allows for only two betting options in this bet type, however, should a half not be applied, and a draw occurs, the user is returned their stake. This means that a user selects one team vs another with a handicapped value, and potentially allowing one team a ‘head start’ against the other. With the Asian Handicap a user is betting on the result of the match after the stated Asian Handicap has been applied. When a team which is thought to be weaker receives a positive handicap, it means that it starts with a fictional head start in terms of this bet.

The easiest way to understand this is to minus the figure stated next to the team in question from their score.

Example

If a user bets on the Home team who have a handicap of -0.5, example odds 2.1.

Possible Results: If the score is 1-1, the effective result for this bet type is 0.5-1, and therefore the user would fail to win their bet. However, if the result is 2-0, the effective result for this bet type would be 1.5-1 meaning the user would win their wager and a £10 on this outcome, the return would be £21.

 

Outright Winner (RTP 90.30%)
 

In an Outright Winner bet, customers are betting on which team will have won the entire competition, after all of the games have been played.

In the case of a league game, this is a bet where the cumulative of all the results and the final position of the wagered team in relation to their competition at the end of the season determines if the result if favourable or not. The size of the league depends on what league the user is playing from which can be 10, 12, 14, 16, 18, or 20 teams. Each team plays each other two times, home and away. A Win results in 3 points, a draw in 1 point and a loss 0 points.

In the case of a tournament game, the winner is the team which wins the final.

Examples

If a player selects team A in a league competition, they will be wagering that the team in question will be top of the league (they get more points/goals/wins based accordingly), than any other team. A £10 wager on team A at a price of 1.75 would return the player £17.50 should they be top of the league. If any other team is top at the end of the season then this bet would lose.

If a player selects team A in a tournament competition, they will be wagering that the team in question will win the final. A £10 wager on the team A listed below at a price of 1.75 would return the player £17.50 should they win the final. If any other team wins the final, then this bet would lose.

 

Tournament Group Winner (RTP 95.04%)
 

In the tournament games a player can wager on which team will win their relevant group after all of the games for that group have been played. The final position of the wagered team in their group determines if the bet wins or not.

Example

If a player selects team A, they will be wagering that the team in question will be top of their group, i.e. that they get more points than the other teams in their group. If two teams are tied on points, then other statistics are used to choose the finish position (see above). A £10 wager on the team A at a price of 1.25 would return the player £12.50 should they be top of the group. If any other team is top at the end of the group in question, then this bet would lose.

 

First Goal Scorer (RTP 90.01%)
 

First Goal Scorer betting involves the customer betting on an individual virtual player to be the first to score within an individual virtual match. In the game there are ten (10) outfield players that can possibly score from each team (11 players on a football team minus the goalkeeper who cannot score by the rules of our game).

There is also an option for the user to select that no player will score first i.e. the match will be 0-0.

Examples:

If a user wagers £10 that Home Player 3 to score first at example odds of 13, this player will need to be the first player to score in the match. If they are the player that makes it 1-0 then the user will receive £130, however if another player scores first or there is no scorer then this bet is a loser. Should the player selected score second, this bet is still a loser.

 

Correct Score (RTP 90.11%)
 

Correct score betting involves the customers betting on the final score line of the match. In the game there are thirty (30) different betting opportunities that a user can select from. By selecting one of the outcomes, the user must have wagered on the correct score to win their wager. All the different betting options for this market are shown below. The result is read home team to the left and away team to the right.

Examples:

If a user selects to bet on 1-0 (home win), example odds=9

If a user selects to bet on a 1-2 (away win), example odds=67

Possible Results:

Outcome example: Should the result end in 1-0, a user that bet £10 on this result will receive £90. Should the result end in any of the other 29 options the user would lose.

Outcome example: Should the result end in 1-2, a user that bet £10 on this result will receive £670. Should the result end in any of the other 29 options the user would lose.

The possible scores in the games are as follows:

1-0, 2-0, 2-1, 3-0, 3-1, 3-2, 4-0, 4-1, 4-2, 4-3, 5-0, 5-1, 5-2, 0-0, 1-1, 2-2, 3-3, 0-1, 0-2, 1-2, 0-3, 1-3, 2-3, 0-4, 1-4, 2-4, 3-4, 0-5, 1-5, 2-5

Under/Over 2.5 Goals (RTP 95.94%)

This is where the user can bet that the total number of goals in a given match (number of home goals plus number of away goals) will be over or under the amount of specified goals (2.5). A fraction of 0.5 is added in order to remove the possibility of an exact prediction and provide only two betting options in this market.

- “Over” – The user wagers there will be 3 or more goals in the match

- “Under” – The user wagers there will be a maximum of 2 goals in this game.

Example

If a user bets on “Over” in this market, at an example price of 2.05, the user is wagering that there will be 3 or more goals in the match. A favourable result could be any score that totals 3 goals combined from both teams in the match. If the user wagers £10 and the result wins they would receive £20.50

 

Determining RTPs
 

For all the markets presented in this game, the customer can see all the possible outcomes and the prices offered. This allows the player to calculate the RTP of the market if they wish.

To determine the RTP of a market, divide 100 by each of the potential odds. Add these figures together and divide 100 by the sum, then multiply by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies

For example if the game quoted a group winner market with four outcomes with the below decimal odds, here is an example of how the RTP can be calculated:

Team A 1.25 100/1.25 80.00

Team B 8.5 100/8.5 11.76

Team C 11 100/11 9.09

Team D 23 100/23 4.35

 

Total 105.20 (100/105.2)*100=95.05%

 

If a customer chooses to place a multiple bet then the RTP is calculated as the product of the RTPs of the selections included in the multiple:

For example, assume that we are placing a treble on three 1X2 markets and that the RTP in each constituent market is 95%, calculated as above.

 

Then the potential payout will be the product of the prices offered for the individual selections and the actual chance of the bet winning will be the product of the individual chances of the constituent selections and hence the RTP will be the product of the individual RTPs.

 

The chance of an accumulator winning is p(m)=p(s1)*p(s2)*p(s3)

And the overall price is: overall_price=price1*price2*price3

therefore since RTP of the multiple=p(m) * overall_price

={p(s1)*p(s2)*p(s3)}*{price1*price2*price3}

={p(s1)*price1}*{p(2s)*price2}*{p(s3)*price3}

=RTP1*RTP2*RTP3

=0.95*0.95*0.95

=0.86

 

Malfunction voids all pays and plays

 

Virtual Europa League
 

The game consists of the entire 205 matches involving the 48 teams that qualified for the Europa League, plus the 8 third-placed teams that drop into the competition from the Champions League after the Group Phase has ended. Each round of matches lasts for 120 seconds. You can bet on the results of individual matches, group winners or on the outright winner for the Europa League. Singles and multiple bets are available up to 247 combinations. A range of match bets are available including, Home/Draw/Away, Asian Handicap, Under or Over 2.5 goals, Correct Score and First Goalscorer.

All the betting opportunities are accessible via the Coupons Bar located at the top of the game or the +51 button on the 1x2 coupon. All match betting opportunities are for 90 minutes play. To select the type of bet you require from these areas, simply press on your selection on the screen. Your bet options, from a single up to any number of possible combinations, will appear in the Bet Slip located on the bottom left of the screen. Once you have selected your bet combination and stake, press the BET NOW button. You will then get confirmation and a list of your bets will appear in the Bet Detail box at the bottom left corner of the screen. Results are displayed after each match, briefly on the screen. To bring up the options menu press on the menu icon next to the timer. From here you can toggle the sound on/off, bring up stats from previous seasons, see your betting history, change the current league you are betting on, and alter the in game odds display to decimal, fractional or American.

A random number generator is used to select game results, using the system's rating for each individual team.

Bets are accepted up to 5 seconds before each match is played.

The betting starts at the Group Phase stage, which is 12 groups of 4 teams, playing each other twice, Home and Away. The top two teams in each group progress to the next stage. If 2 teams achieve the same points in 2nd place, at the end of the group stage, then the team with the best goal difference progresses. If two teams are equal on points and goal difference, for the purpose of this game, the following rule applies:

Goal Difference - descending

Goals For - descending

Games Won - descending

Odds - ascending

In the event of a tie in the group winners market, the winner will be chosen at random.

After the Group Phase stage, the Winners and Runners Up of each of the twelve groups progress to the Knockout Phase, along with the eight third placed teams from the Champions League. In each round in the Knockout Phase, except The Final, each team plays their opponents twice, Home and Away. After each round in the Knockout Phase, the number of teams is halved, until eventually 2 teams meet in the Europa League Final.

 

Users should be aware that, by their nature, fractional and American odds are rounded to a nearest number as appropriate. Therefore, in cases where the game or the user is playing with Fractional or American odds, the game will calculate based on the Decimal equivalent. The decimal values should be considered to be the true and correct values to two decimal places.

Understanding the markets

1X2 (RTP 95.04%)

The 1X2 bet, also known as match betting, full time betting or three-way betting, is a popular bet in football and is also found in other sports where a draw is a possible outcome. Users can bet on the following three different options.

1 - Represents the home team winning

X – Represents the Draw

2 – Represents the away team winning.

Example:

The possible combinations of results for this match:

1=Home win, example odds=1.91

X=draw, example odds=3.6

2=Away winner, example odds=4.0

Possible Results:

Outcome 1: Home, the favourite team (lowest price), win the match. If you bet £10 on this outcome, your return is £19.10

Outcome 2: If the match results in a draw. If you bet £10 on this outcome, you get £36

Outcome 3: Away, the outsiders (highest price), win the match. If you bet £10 on this outcome, you get £40.

 

Asian Handicap (RTP 96.14%)
 

The idea of the Asian handicap is for the teams to be handicapped so that the handicapped outcomes are more or less equally likely. This results in the prices quoted being close to level. Typically, a fictional half of a goal is applied in order to remove the draw from the betting option which allows for only two betting options in this bet type, however, should a half not be applied, and a draw occurs, the user is returned their stake. This means that a user selects one team vs another with a handicapped value, and potentially allowing one team a ‘head start’ against the other. With the Asian Handicap a user is betting on the result of the match after the stated Asian Handicap has been applied. When a team which is thought to be weaker receives a positive handicap, it means that it starts with a fictional head start in terms of this bet.

The easiest way to understand this is to minus the figure stated next to the team in question from their score.

Example

If a user bets on the Home team who have a handicap of -0.5, example odds 2.1.

Possible Results: If the score is 1-1, the effective result for this bet type is 0.5-1, and therefore the user would fail to win their bet. However if the result is 2-0, the effective result for this bet type would be 1.5-1 meaning the user would win their wager and a £10 on this outcome, the return would be £21.

 

Outright Winner (RTP 90.30%)
 

In an Outright Winner bet, customers are betting on which team will have won the entire competition, after all of the games have been played.

In the case of a league game, this is a bet where the cumulative of all the results and the final position of the wagered team in relation to their competition at the end of the season determines if the result if favourable or not. The size of the league depends on what league the user is playing from which can be 10, 12, 14, 16, 18, or 20 teams. Each team plays each other two times, home and away. A Win results in 3 points, a draw in 1 point and a loss 0 points.

In the case of a tournament game, the winner is the team which wins the final.

Examples

If a player selects team A in a league competition, they will be wagering that the team in question will be top of the league (they get more points/goals/wins based accordingly), than any other team. A £10 wager on team A at a price of 1.75 would return the player £17.50 should they be top of the league. If any other team is top at the end of the season then this bet would lose.

If a player selects team A in a tournament competition, they will be wagering that the team in question will win the final. A £10 wager on the team A listed below at a price of 1.75 would return the player £17.50 should they win the final. If any other team wins the final then this bet would lose.

 

Tournament Group Winner (RTP 95.04%)
 

In the tournament games a player can wager on which team will win their relevant group after all of the games for that group have been played. The final position of the wagered team in their group determines if the bet wins or not.

Example

If a player selects team A, they will be wagering that the team in question will be top of their group, i.e. that they get more points than the other teams in their group. If two teams are tied on points, then other statistics are used to choose the finish position (see above). A £10 wager on the team A at a price of 1.25 would return the player £12.50 should they be top of the group. If any other team is top at the end of the group in question, then this bet would lose.

 

First Goal Scorer (RTP 90.01%)
 

First Goal Scorer betting involves the customer betting on an individual virtual player to be the first to score within an individual virtual match. In the game there are ten (10) outfield players that can possibly score from each team (11 players on a football team minus the goalkeeper who cannot score by the rules of our game).

There is also an option for the user to select that no player will score first i.e. the match will be 0-0.

Examples:

If a user wagers £10 that Home Player 3 to score first at example odds of 13, this player will need to be the first player to score in the match. If they are the player that makes it 1-0 then the user will receive £130, however if another player scores first or there is no scorer then this bet is a loser. Should the player selected score second, this bet is still a loser.

 

Correct Score (RTP 90.11%)
 

Correct score betting involves the customers betting on the final score line of the match. In the game there are thirty (30) different betting opportunities that a user can select from. By selecting one of the outcomes, the user must have wagered on the correct score to win their wager. All the different betting options for this market are shown below. The result is read home team to the left and away team to the right.

Examples:

If a user selects to bet on 1-0 (home win), example odds=9

If a user selects to bet on a 1-2 (away win), example odds=67

Possible Results:

Outcome example: Should the result end in 1-0, a user that bet £10 on this result will receive £90 . Should the result end in any of the other 29 options the user would lose.

Outcome example: Should the result end in 1-2, a user that bet £10 on this result will receive £670. Should the result end in any of the other 29 options the user would lose.

The possible scores in the games are as follows:

1-0, 2-0, 2-1, 3-0, 3-1, 3-2, 4-0, 4-1, 4-2, 4-3, 5-0, 5-1, 5-2, 0-0, 1-1, 2-2, 3-3, 0-1, 0-2, 1-2, 0-3, 1-3, 2-3, 0-4, 1-4, 2-4, 3-4, 0-5, 1-5, 2-5

Under/Over 2.5 Goals (RTP 95.94%)

This is where the user can bet that the total number of goals in a given match (number of home goals plus number of away goals) will be over or under the amount of specified goals (2.5). A fraction of 0.5 is added in order to remove the possibility of an exact prediction and provide only two betting options in this market.

- “Over” – The user wagers there will be 3 or more goals in the match

- “Under” – The user wagers there will be a maximum of 2 goals in this game.

Example

If a user bets on “Over” in this market, at an example price of 2.05, the user is wagering that there will be 3 or more goals in the match. A favourable result could be any score that totals 3 goals combined from both teams in the match. If the user wagers £10 and the result wins they would receive £20.50

 

Determining RTPs
 

For all the markets presented in this game, the customer can see all the possible outcomes and the prices offered. This allows the player to calculate the RTP of the market if they wish.

To determine the RTP of a market, divide 100 by each of the potential odds. Add these figures together and divide 100 by the sum, then multiply by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies

For example if the game quoted a group winner market with four outcomes with the below decimal odds, here is an example of how the RTP can be calculated:

Team A 1.25 100/1.25 80.00

Team B 8.5 100/8.5 11.76

Team C 11 100/11 9.09

Team D 23 100/23 4.35

 

total 105.20 (100/105.2)*100=95.05%

 

If a customer chooses to place a multiple bet then the RTP is calculated as the product of the RTPs of the selections included in the multiple:

 

For example, assume that we are placing a treble on three 1X2 markets and that the RTP in each constituent market is 95%, calculated as above.

 

Then the potential payout will be the product of the prices offered for the individual selections and the actual chance of the bet winning will be the product of the individual chances of the constituent selections and hence the RTP will be the product of the individual RTPs.

 

The chance of an accumulator winning is p(m)=p(s1)*p(s2)*p(s3)

And the overall price is: overall_price=price1*price2*price3

therefore since RTP of the multiple=p(m) * overall_price

={p(s1)*p(s2)*p(s3)}*{price1*price2*price3}

={p(s1)*price1}*{p(2s)*price2}*{p(s3)*price3}

=RTP1*RTP2*RTP3

=0.95*0.95*0.95

=0.86

 

Malfunction voids all pays and plays.

 

Virtual Euros
 

This is a Euro Championship 2016 simulation game. The game consists of all the matches involving the 24 national teams that qualified for the Euro Championship. The teams, group and fixtures accurately represent what will be played in the Euro Championships in France 2016. Each round of matches lasts for 120 seconds. You can bet on the results of individual matches, group winners or on the outright winner for the Euro 2016. Singles and multiple bets are available up to 247 combinations. A range of match bets are available including, Home, Away, Draw, Asian Handicap, Under and Over 2.5 goals, Correct Score and First Goal Scorer.

All the betting opportunities are accessible via the Coupons bar located in the top section of the game or the +51 button on the 1X2 coupon. All match betting opportunities are for 90mins play. To select the type of bet you require from these areas, simply press the odds and they will be added to the bet slip. Your bet options, from a single up to any number of possible combinations, will appear in the Bet Slip located on the bottom left hand side. Once you have selected your bet combination and stake, press the BET NOW button - you will then get confirmation and a list of your bets will appear in the Bet Detail box at the bottom right hand corner of the screen. Results are displayed briefly after each match on center screen. You can access the permanent results via the Group / 2nd Phase tabs at the bottom right hand corner via the options bar.

A random number generator is used to select game results using the system's rating for each individual team.

Bets are accepted up to 5 seconds before each game is played.

During the Group stage if there are any tie breakers required because of identical points obtained records they are applied in the following order:

Goal Difference - descending

Goals For - descending

Games Won - descending

Odds – ascending

In the event of a tie in the group winners market, the winner will be chosen at random.

After the Group Phase the Winners and Runners Up of each of the six groups progress to the Knockout phase. Along with the 4 best 3rd placed teams. After each round in the Knockout phase the number of teams is halved from 16 to 8 to 4 until eventually 2 teams meet in the Euro 2016 Final.

 

Users should be aware that, by their nature, fractional and American odds are rounded to a nearest number as appropriate. Therefore, in cases where the game or the user is playing with Fractional or American odds, the game will calculate based on the Decimal equivalent. The decimal values should be considered to be the true and correct values to two decimal places.

Understanding the markets
 

1X2 (RTP 95%)
 

The 1X2 bet, also known as match betting, full time betting or three-way betting, is a popular bet in football and is also found in other sports where a draw is a possible outcome. Users can bet on the following three different options.

1 - Represents the home team winning

X – Represents the Draw

2 – Represents the away team winning.

Example:

The possible combinations of results for this match:

1=Home win, example odds=1.91

X=draw, example odds=3.6

2=Away winner, example odds=4.0

Possible Results:

Outcome 1: Home, the favourite team (lowest price), win the match. If you bet £10 on this outcome, your return is £19.10

Outcome 2: If the match results in a draw. If you bet £10 on this outcome, you get £36

Outcome 3: Away, the outsiders (highest price), win the match. If you bet £10 on this outcome, you get £40.

 

Asian Handicap (RTP 96%)
 

The idea of the Asian handicap is for the teams to be handicapped so that the handicapped outcomes are more or less equally likely. This results in the prices quoted being close to level. Typically, a fictional half of a goal is applied in order to remove the draw from the betting option which allows for only two betting options in this bet type, however, should a half not be applied, and a draw occurs, the user is returned their stake. This means that a user selects one team vs another with a handicapped value, and potentially allowing one team a ‘head start’ against the other. With the Asian Handicap a user is betting on the result of the match after the stated Asian Handicap has been applied. When a team which is thought to be weaker receives a positive handicap, it means that it starts with a fictional head start in terms of this bet.

The easiest way to understand this is to minus the figure stated next to the team in question from their score.

Example

If a user bets on the Home team who have a handicap of -0.5, example odds 2.1.

Possible Results: If the score is 1-1, the effective result for this bet type is 0.5-1, and therefore the user would fail to win their bet. However, if the result is 2-0, the effective result for this bet type would be 1.5-1 meaning the user would win their wager and a £10 on this outcome, the return would be £21.

 

Outright Winner (RTP 90%)
 

In an Outright Winner bet, customers are betting on which team will have won the entire competition, after all of the games have been played.

In the case of a league game, this is a bet where the cumulative of all the results and the final position of the wagered team in relation to their competition at the end of the season determines if the result if favourable or not. The size of the league depends on what league the user is playing from which can be 10, 12, 14, 16, 18, or 20 teams. Each team plays each other two times, home and away. A Win results in 3 points, a draw in 1 point and a loss 0 points.

In the case of a tournament game, the winner is the team which wins the final.

Examples

If a player selects team A in a league competition, they will be wagering that the team in question will be top of the league (they get more points/goals/wins based accordingly), than any other team. A £10 wager on team A at a price of 1.75 would return the player £17.50 should they be top of the league. If any other team is top at the end of the season then this bet would lose.

If a player selects team A in a tournament competition, they will be wagering that the team in question will win the final. A £10 wager on the team A listed below at a price of 1.75 would return the player £17.50 should they win the final. If any other team wins the final then this bet would lose.

 

Tournament Group Winner (RTP 95%)
 

In the tournament games a player can wager on which team will win their relevant group after all of the games for that group have been played. The final position of the wagered team in their group determines if the bet wins or not.

Example

If a player selects team A, they will be wagering that the team in question will be top of their group, i.e. that they get more points than the other teams in their group. If two teams are tied on points, then other statistics are used to choose the finish position (see above). A £10 wager on the team A at a price of 1.25 would return the player £12.50 should they be top of the group. If any other team is top at the end of the group in question, then this bet would lose.

 

First Goal Scorer (RTP 90%)
 

First Goal Scorer betting involves the customer betting on an individual virtual player to be the first to score within an individual virtual match. In the game there are ten (10) outfield players that can possibly score from each team (11 players on a football team minus the goalkeeper who cannot score by the rules of our game).

There is also an option for the user to select that no player will score first i.e. the match will be 0-0.

Examples:

If a user wagers £10 that Home Player 3 to score first at example odds of 13, this player will need to be the first player to score in the match. If they are the player that makes it 1-0 then the user will receive £130, however if another player scores first or there is no scorer then this bet is a loser. Should the player selected score second, this bet is still a loser.

 

Correct Score (RTP 90%)
 

Correct score betting involves the customers betting on the final score line of the match. In the game there are thirty (30) different betting opportunities that a user can select from. By selecting one of the outcomes, the user must have wagered on the correct score to win their wager. All the different betting options for this market are shown below. The result is read home team to the left and away team to the right.

Examples:

If a user selects to bet on 1-0 (home win), example odds=9

If a user selects to bet on a 1-2 (away win), example odds=67

Possible Results:

Outcome example: Should the result end in 1-0, a user that bet £10 on this result will receive £90. Should the result end in any of the other 29 options the user would lose.

Outcome example: Should the result end in 1-2, a user that bet £10 on this result will receive £670. Should the result end in any of the other 29 options the user would lose.

The possible scores in the games are as follows:

1-0, 2-0, 2-1, 3-0, 3-1, 3-2, 4-0, 4-1, 4-2, 4-3, 5-0, 5-1, 5-2, 0-0, 1-1, 2-2, 3-3, 0-1, 0-2, 1-2, 0-3, 1-3, 2-3, 0-4, 1-4, 2-4, 3-4, 0-5, 1-5, 2-5

Under/Over 2.5 Goals (RTP 96%)

This is where the user can bet that the total number of goals in a given match (number of home goals plus number of away goals) will be over or under the amount of specified goals (2.5). A fraction of 0.5 is added in order to remove the possibility of an exact prediction and provide only two betting options in this market.

- “Over” – The user wagers there will be 3 or more goals in the match

- “Under” – The user wagers there will be a maximum of 2 goals in this game.

Example

If a user bets on “Over” in this market, at an example price of 2.05, the user is wagering that there will be 3 or more goals in the match. A favourable result could be any score that totals 3 goals combined from both teams in the match. If the user wagers £10 and the result wins they would receive £20.50

 

Determining RTPs
 

For all the markets presented in this game, the customer can see all the possible outcomes and the prices offered. This allows the player to calculate the RTP of the market if they wish.

To determine the RTP of a market, divide 100 by each of the potential odds by 100. Add these figures together and divide 100 by the sum, then multiply by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies

For example if the game quoted a group winner market with four outcomes with the below decimal odds, here is an example of how the RTP can be calculated:

Team A 1.25 100/1.25 80.00

Team B 8.5 100/8.5 11.76

Team C 11 100/11 9.09

Team D 23 100/23 4.35

 

total 105.20 (100/105.2)*100=95.05%

 

If a customer chooses to place a multiple bet then the RTP is calculated as the product of the RTPs of the selections included in the multiple:

 

For example, assume that we are placing a treble on three 1X2 markets and that the RTP in each constituent market is 95%, calculated as above.

 

Then the potential payout will be the product of the prices offered for the individual selections and the actual chance of the bet winning will be the product of the individual chances of the constituent selections and hence the RTP will be the product of the individual RTPs.

 

The chance of an accumulator winning is p(m)=p(s1)*p(s2)*p(s3)

And the overall price is: overall_price=price1*price2*price3

therefore since RTP of the multiple=p(m) * overall_price

={p(s1)*p(s2)*p(s3)}*{price1*price2*price3}

={p(s1)*price1}*{p(2s)*price2}*{p(s3)*price3}

=RTP1*RTP2*RTP3

=0.95*0.95*0.95

=0.86

 

Malfunction voids all pays and plays

 

Virtual Football Pro

 

This is a simple to play virtual football betting game. A whole league season consists of 38 weeks. Every 2 minutes a whole virtual weekends fixtures are played. You can bet on the results of individual matches or on the outright result for each league. Singles, accumulators and all other possible multiple bets are available with up to 247 combinations. You can bet on the current week's fixtures 1X2 and also bet on a number of different bets for each individual match which include:

• Correct Score

• Winning Margin

• 1X2 with Goals or No Goals

• Under/Over 1.5 Goals

• Under/Over 2.5 Goals

• Under/Over 3.5 Goals

• Odd/Even Total Match Goals

• Double Chance

• Draw No Bet

• Asian Handicap

• Total Match Goals

• Both Teams To Score

At the start of the season, there are a number of different selections that players can bet on, which include:

Note: These Outright markets will not be available in all Jurisdictions

• Championship Outright Winner

• Betting Without Top 5 Included

• To Finish In Bottom 3

• Points Range for each individual team

These bets will all be paid out to players, if successful, at the end of the season. If there are any tie breakers in the season, then the following rule will apply to decide the outcome:

 

Goal Difference - descending

Goals For - descending

Games Won at Home - descending

Games Won Away - descending

To bet on the result of any individual weekly match, press on the odds displayed in the 1 (home), X (draw) or 2 (away), opening the bet slip then then pressing ' BET NOW '. To change the stake, select the stake amount and alter it by using the numeric keys or use the default amount stakes buttons.

Your bet details are recorded in the box at the bottom right hand corner of the screen. Your bet has not been accepted until it can be viewed in this location. To view any multiple bet, press on the 'bet details' (e.g. doubles, trebles etc.), which will open a window showing all the selection and stakes.

You can view the league and results by selecting the tab located next to betting options. To access the stats please use options menu at the top right hand corner.

 

The timer at the top right of the screen counts down until play commences. You can place your bets at anytime up to kick-off.

 

A random number generator is used to select game results using the systems' rating for each individual team.

 

Users should be aware that, by their nature, fractional and American odds are rounded to a nearest number as appropriate. Therefore, in cases where the game or the user is playing with Fractional or American odds, the game will calculate based on the Decimal equivalent. The decimal values should be considered to be the true and correct values to two decimal places.

Understanding the markets
 

1X2 (RTP 95.05%)
 

The 1X2 bet, also known as match betting, full time betting or three-way betting, is a popular bet in football and is also found in other sports where a draw is a possible outcome. Users can bet on the following three different options.

1 - Represents the home team winning

X – Represents the Draw

2 – Represents the away team winning.

Example:

The possible combinations of results for this match:

1=Home win, example odds=1.91

X=draw, example odds=3.6

2=Away winner, example odds=4.0

Possible Results:

Outcome 1: Home, the favourite team (lowest price), win the match. If you bet £10 on this outcome, your return is £19.10

Outcome 2: If the match results in a draw. If you bet £10 on this outcome, you get £36

Outcome 3: Away, the outsiders (highest price), win the match. If you bet £10 on this outcome, you get £40.

 

Asian Handicap (RTP 96.10%)
 

The idea of the Asian handicap is for the teams to be handicapped so that the handicapped outcomes are more or less equally likely. This results in the prices quoted being close to level. Typically, a fictional half of a goal is applied in order to remove the draw from the betting option which allows for only two betting options in this bet type, however, should a half not be applied, and a draw occurs, the user is returned their stake. This means that a user selects one team vs another with a handicapped value, and potentially allowing one team a ‘head start’ against the other. With the Asian Handicap a user is betting on the result of the match after the stated Asian Handicap has been applied. When a team which is thought to be weaker receives a positive handicap, it means that it starts with a fictional head start in terms of this bet.

The easiest way to understand this is to minus the figure stated next to the team in question from their score.

Example

If a user bets on the Home team who have a handicap of -0.5, example odds 2.1.

Possible Results: If the score is 1-1, the effective result for this bet type is 0.5-1, and therefore the user would fail to win their bet. However if the result is 2-0, the effective result for this bet type would be 1.5-1 meaning the user would win their wager and a £10 on this outcome, the return would be £21.

 

Outright Winner (RTP 90.50%)
 

In an Outright Winner bet, customers are betting on which team will have won the entire competition, after all of the games have been played. In the case of a league game, this is a bet where the cumulative of all the results and the final position of the wagered team in relation to their competition at the end of the season determines if the result if favourable or not. The size of the league depends on what league the user is playing from which can be 10, 12, 14, 16, 18, or 20 teams. Each team plays each other two times, home and away. A Win results in 3 points, a draw in 1 point and a loss 0 points. In the case of a tournament game, the winner is the team which wins the final.

Examples

If a player selects team A in a league competition, they will be wagering that the team in question will be top of the league (they get more points/goals/wins based accordingly), than any other team. A £10 wager on team A at a price of 1.75 would return the player £17.50 should they be top of the league. If any other team is top at the end of the season then this bet would lose.

If a player selects team A in a tournament competition, they will be wagering that the team in question will win the final. A £10 wager on the team A listed below at a price of 1.75 would return the player £17.50 should they win the final. If any other team wins the final then this bet would lose.

 

Correct Score (RTP 90.14%)
 

Correct score betting involves the customers betting on the final score line of the match. In the game there are thirty (30) different betting opportunities that a user can select from. By selecting one of the outcomes, the user must have wagered on the correct score to win their wager. All the different betting options for this market are shown below. The result is read home team to the left and away team to the right.

Examples:

If a user selects to bet on 1-0 (home win), example odds=9

If a user selects to bet on a 1-2 (away win), example odds=67

Possible Results:

Outcome example: Should the result end in 1-0, a user that bet £10 on this result will receive £90. Should the result end in any of the other 29 options the user would lose.

Outcome example: Should the result end in 1-2, a user that bet £10 on this result will receive £670. Should the result end in any of the other 29 options the user would lose.

The possible scores in the games are as follows:

1-0, 2-0, 2-1, 3-0, 3-1, 3-2, 4-0, 4-1, 4-2, 4-3, 5-0, 5-1, 5-2, 0-0, 1-1, 2-2, 3-3, 0-1, 0-2, 1-2, 0-3, 1-3, 2-3, 0-4, 1-4, 2-4, 3-4, 0-5, 1-5, 2-5
 

Under/Over 1.5 Goals (RTP 96.30%)
 

This is where the user can bet that the total number of goals in a given match (number of home goals plus number of away goals) will be over or under the amount of specified goals (1.5). A fraction of 0.5 is added in order to remove the possibility of an exact prediction and provide only two betting options in this market.

- “Over” – The user wagers there will be 2 or more goals in the match

- “Under” – The user wagers there will be a maximum of 1 goal in this game.

Example

If a user bets on “Over” in this market, at an example price of 1.25, the user is wagering that there will be 2 or more goals in the match. A favourable result could be anything that is not 0-0, 1-0 or 0-1. If the user wagers £10 and the result wins they would receive £12.5

 

Under/Over 2.5 Goals (RTP 96.07%)
 

This is where the user can bet that the total number of goals in a given match (number of home goals plus number of away goals) will be over or under the amount of specified goals (2.5). A fraction of 0.5 is added in order to remove the possibility of an exact prediction and provide only two betting options in this market.

- “Over” – The user wagers there will be 3 or more goals in the match

- “Under” – The user wagers there will be a maximum of 2 goals in this game.

Example

If a user bets on “Over” in this market, at an example price of 2.05, the user is wagering that there will be 3 or more goals in the match. A favourable result could be any score that totals 3 goals combined from both teams in the match. If the user wagers £10 and the result wins they would receive £20.50

 

Under/Over 3.5 Goals (RTP 96.19%)
 

This is where the user can bet that the total number of goals in a given match (number of home goals plus number of away goals) will be over or under the amount of specified goals (3.5). A fraction of 0.5 is added in order to remove the possibility of an exact prediction and provide only two betting options in this market.

- “Over” – The user wagers there will be 4 or more goals in the match

- “Under” – The user wagers there will be a maximum of 3 goals in this game.

Example

If a user bets on “Over” in this market, at an example price of 3.75, the user is wagering that there will be 4 or more goals in the match. A favourable result could be any score that totals 4 goals combined from both teams in the match. If the user wagers £10 and the result wins they would receive £37.50.

 

Winning Margin (RTP 91.59%)
 

Winning margin betting is when a user wagers how many goals a team will win a virtual match by. To win the user must have wagered on the correct goal difference between the two teams at the final result.

- The number next to home or away is the number of goals between the two teams.

- “Score Draw” means that both teams have scored but the result is tied (1-1, 2-2, 3-3),

- “No Goals” means is where neither team score, i.e. 0-0

Examples:

If a user selects to bet on “Home 1”, example odds=4.2, the home team must beat the away team by one goal for a favourable result. This includes 1-0, 2-1. 3-2, 4-3 and 5-4.

Possible result: Should the result end in one of the scores listed immediately above, a user that bet £10 on this result will receive £42 . Should the match end in any other result the user would lose.

 

1X2 with Goals or No Goals (1X2 + GG/NG) (RTP 93.22%)
 

For 1X2 with Goals or No Goals, players must wager on the outcome of the match (home win, away win or draw) combined with if both teams will score or if only one of the teams will score.

- GG - Result where both teams score

- NG - Result where one team fails to score

Examples:

If a user selects to bet “Home GG”, example odds=7.5

Possible Results: Should the result end in 2-1, a user that bet £10 on this result will receive £75 . However, if the result ended with the home team winning 2-0 the user would lose as the correct bet would have been “Home NG” as the away team failed to score. In this example a draw of any kind or an away win of any kind would also result in a loss for the player.

 

Odd/Even Total Match Goals (RTP 96.17%)
 

Customers have the opportunity to bet on the total number of goals scored in the match (number of home goals plus number of away goals) being Odd or Even. If there are no goals it is counted as an even number so that there are two betting options for this type of bet:

- Odd - the total goals scored in the match will be an odd number.

- Even - the total goals scored in the match will be an even number.

Example

If a user bets on “Even” in this market, at an example price of 1.85, the user is wagering that there will be an even amount of goals. This could be any score from 0-0 or 2-2 to 5-1. If the user wagers £10 on Even and the result wins they would receive £18.50.

Double Chance (RTP 95.88%)

Double chance betting covers two out of three possible outcomes in the 1X2 market. By wagering a double chance, you win the same amount of money on either of the two outcomes covered by this bet. Users can bet on the following three different options.

1X - Represents the home team winning and the Draw

12 – Represents either team winning

2X – Represents the away team winning or the draw.

Example:

The possible combinations of results for a match are:

1=Home win

X=draw

2=Away win

Possible Results given the betting types:

Outcome 1: If the user wagers on “1X”, at an example price of 1.02, they will require the result to be either a Home win or a draw. If either of these results occur, a £10 wager will return £10.20

Outcome 2: If the user wagers on “12”, at an example price of 1.1, they will require the result to be either a Home win or an away win. If either of these results occur, a £10 wager will return £11.00

Outcome 3: If the user wagers on “2X”, at an example price of 5.5, they will require the result to be either an Away win or a draw. If either of these results occur, a £10 wager will return £55.00 .

 

Draw No Bet (RTP 96.01%)
 

There are only two options to bet on in this market, Home win or Away win. Players can bet on either side to win the match but if the result is a draw then they are returned their original stake.

Example

If a user bets on a “Home” win at an example price of 1.47, a £10 wager would pay £14.70 should the result be favourable, whilst the user will have their stake returned if the result is a draw and lose their bet only if the Away team wins.

 

Total Match Goals (RTP 94.14%)
 

Players have the opportunity to bet on the Total number of the Goals (number of home goals plus number of away goals) in the match being in one of the following strata: 0-1, 2-3, 4-5, 6+. To win the user must have wagered on the correct bracket of goals from the final match result.

Examples:

If a user selects to bet on “2-3”, at example odds of 2.05, the number of home goals plus number of away goals must total 2 or 3. This could be 0-2, 0-3, 1-1, 1-2, 2-0, 3-0, 2-1.

Possible result: Should the result end in one of the scores listed immediately above, a user that bet £10 on this result will receive £20.50 . Should the match end in any other result the user would lose.

 

Both Teams To Score (RTP 96.16%)
 

In this market, customers wager from two options: that either a) both teams score at least one goal or b) either team scores no goals, or both teams fail to score.

- GG - Result where both teams score

- NG - Result where at least one team fails to score

If either team fails to score this comes down as NG. Any result where one team fails to score (ie they receive 0 goals), the result is NG.

Examples:

If a user selects to bet “GG”, at example odds of 2.35. Should the result end in 2-1, a user that bet £10 on this result will receive £23.50. However, if the result ended with any form of 0 in the match, this will be a loss for this player. Wagering “NG” is the inverse of this.

 

Points Ranges (RTP 91.59%)
 

Customers have the opportunity to bet on the total number of points (3 for a win, 1 for a draw, 0 for a loss) the team in question acquires throughout the entire season. For this bet to win the user must have wagered on the correct band of points. The selections available will vary, depending on how many teams are playing in a league, with some leagues having more games which means more points are available.

Examples:

If a user selects to bet on “40-49 points” from the list below, at example odds of 2.75, the number of points the team acquires must be in this band. Should the total one of the scores, a user that bet £10 on this result will receive £27.50. Should the total points be any other amount at the end of the season (i.e. when every team has played one another) the user would lose.

 

Betting Without Top 2/3/4/5 Included (RTP 90.51%)
 

Betting Without Top 2/3/4/5 Included means customers can bet on which team will finish the highest, after the top 2/3/4/5 ranked teams (the shortest price to win the league overall) are taken out of the equation. The number of teams taken out of the league will depend on how many teams are in the league, with larger leagues taking out more teams than smaller leagues. For this bet it does not matter where in the league any of the removed teams finishes, for the purposes of this bet they are not in the league, however points scored against these teams are calculated in the final result.

 

To Finish In Bottom 2/3 (RTP 90.53%)
 

To Finish In Bottom 2/3 means players can bet on which teams will finish in the bottom 2 or 3 positions, depending on how many teams are in the respective league. Essentially this is a bet on the selected team being one of the worst teams in the league. In this market the poorer teams are shorter prices as they are more likely to obtain these positions.

 

Determining RTPs
 

For all the markets presented in this game, the customer can see all the possible outcomes and the prices offered. This allows the player to calculate the RTP of the market if they wish.

To determine the RTP of a market, divide 100 by each of the potential odds. Add these figures together and divide 100 by the sum, then multiply by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies

For example if the game quoted a group winner market with four outcomes with the below decimal odds, here is an example of how the RTP can be calculated:

Team A 1.25 100/1.25 80.00

Team B 8.5 100/8.5 11.76

Team C 11 100/11 9.09

Team D 23 100/23 4.35

 

total 105.20 (100/105.2)*100=95.05%

 

If a customer chooses to place a multiple bet then the RTP is calculated as the product of the RTPs of the selections included in the multiple:

 

For example, assume that we are placing a treble on three 1X2 markets and that the RTP in each constituent market is 95%, calculated as above.

 

Then the potential payout will be the product of the prices offered for the individual selections and the actual chance of the bet winning will be the product of the individual chances of the constituent selections and hence the RTP will be the product of the individual RTPs.

 

The chance of an accumulator winning is p(m)=p(s1)*p(s2)*p(s3)

And the overall price is: overall_price=price1*price2*price3

therefore since RTP of the multiple=p(m) * overall_price

={p(s1)*p(s2)*p(s3)}*{price1*price2*price3}

={p(s1)*price1}*{p(2s)*price2}*{p(s3)*price3}

=RTP1*RTP2*RTP3

=0.95*0.95*0.95

=0.86

 

Malfunction voids all pays and plays

 

Virtual Soccer
 

This is a simple to play virtual football betting game. A whole league season consists of 38 weeks. Every 90 seconds a whole virtual weekends fixtures are played. You can bet on the results of individual matches or on the outright result for each league. Singles, accumulators, and all other possible multiple bets are available up to 247 combinations. You can bet on the current week's fixtures or future week's fixtures, you can also bet on the future seasons outright.

If there are any tie breakers required because of identical points obtained records they are applied in the following order:

Goal Difference - descending

Goals For - descending

Games Won at Home - descending

Games Won Away - descending

You can view the league, stats or results on the right hand side of the screen at any time. This includes the current form league for the last six matches.

To view the strength of each teams possible scores press info button next to the match which will activate a pop up where you can see the selections ratings.

The timer in the top right of the screen counts down every 90 seconds at which point the results are displayed on the results page.

To bet on the result of any individual weekly matches, press on the odds displayed in the 1 (home), X (draw) or 2 (away), then press 'bet now'. To change the stake press on the stake amount and alter it by using the numeric keys or use the default amount stakes buttons.

To bet on a team to win the league press against the odds shown against your selection on the league table.

Your bet details are recorded in the box at the bottom left hand corner of the screen. Your bet has not been accepted until it can be viewed in this location. To view any multiple bet please press on the 'bet details' (e.g. double, treble etc.,) which will open a window showing all the selection and stakes.

A random number generator is used to select game results using the systems' rating for each individual team. You can check the random number generator rating by holding the cursor over the team you wish to select.

Bets are accepted up to 5 seconds before the weekly game is played. A whole season is played every hour, there are 24 seasons in every day.

 

Users should be aware that, by their nature, fractional and American odds are rounded to a nearest number as appropriate. Therefore, in cases where the game or the user is playing with Fractional or American odds, the game will calculate based on the Decimal equivalent. The decimal values should be considered to be the true and correct values to two decimal places.

Understanding the markets

1X2 (RTP 94.50%)

The 1X2 bet, also known as match betting, full time betting or three-way betting, is a popular bet in football and is also found in other sports where a draw is a possible outcome. Users can bet on the following three different options.

1 - Represents the home team winning

X – Represents the Draw

2 – Represents the away team winning.

Example:

The possible combinations of results for this match:

1=Home win, example odds=1.91

X=draw, example odds=3.6

2=Away winner, example odds=4.0

Possible Results:

Outcome 1: Home, the favourite team (lowest price), win the match. If you bet £10 on this outcome, your return is £19.10

Outcome 2: If the match results in a draw. If you bet £10 on this outcome, you get £36

Outcome 3: Away, the outsiders (highest price), win the match. If you bet £10 on this outcome, you get £40

 

Outright Winner (RTP 82.33%)
 

In an Outright Winner bet, customers are betting on which team will have won the entire competition, after all of the games have been played.

In the case of a league game, this is a bet where the cumulative of all the results and the final position of the wagered team in relation to their competition at the end of the season determines if the result if favourable or not. The size of the league depends on what league the user is playing from which can be 10, 12, 14, 16, 18, or 20 teams. Each team plays each other two times, home and away. A Win results in 3 points, a draw in 1 point and a loss 0 points.

In the case of a tournament game, the winner is the team which wins the final.

Examples

If a player selects team A in a league competition, they will be wagering that the team in question will be top of the league (they get more points/goals/wins based accordingly), than any other team. A £10 wager on team A at a price of 1.75 would return the player £17.50 should they be top of the league. If any other team is top at the end of the season then this bet would lose.

If a player selects team A in a tournament competition, they will be wagering that the team in question will win the final. A £10 wager on the team A listed below at a price of 1.75 would return the player £17.50 should they win the final. If any other team wins the final then this bet would lose.

 

Determining RTPs
 

For all the markets presented in this game, the customer can see all the possible outcomes and the prices offered. This allows the player to calculate the RTP of the market if they wish.

To determine the RTP of a market, divide 100 by each of the potential odds. Add these figures together and divide 100 by the sum, then multiply by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies

For example if the game quoted a group winner market with four outcomes with the below decimal odds, here is an example of how the RTP can be calculated:

Team A 1.25 100/1.25 80.00

Team B 8.5 100/8.5 11.76

Team C 11 100/11 9.09

Team D 23 100/23 4.35

 

total 105.20 (100/105.2)*100=95.05%

 

If a customer chooses to place a multiple bet then the RTP is calculated as the product of the RTPs of the selections included in the multiple:

 

For example, assume that we are placing a treble on three 1X2 markets and that the RTP in each constituent market is 95%, calculated as above.

 

Then the potential payout will be the product of the prices offered for the individual selections and the actual chance of the bet winning will be the product of the individual chances of the constituent selections and hence the RTP will be the product of the individual RTPs.

 

The chance of an accumulator winning is p(m)=p(s1)*p(s2)*p(s3)

And the overall price is: overall_price=price1*price2*price3

therefore since RTP of the multiple=p(m) * overall_price

={p(s1)*p(s2)*p(s3)}*{price1*price2*price3}

={p(s1)*price1}*{p(2s)*price2}*{p(s3)*price3}

=RTP1*RTP2*RTP3

=0.95*0.95*0.95

=0.86

Malfunction voids all pays and plays

 

Virtual World Cup
 

This is a World Cup simulation game. The game consists of the entire 64 matches involving the 32 teams qualified for the World Cup. Each round of matches lasts for 120 seconds. You can bet on the results of individual matches, group winners or on the outright for the World Championship. Singles, accumulators or multiple bets are available up to 247 combinations. A range of match bets are available including, Home, Away, Draw, Asian Handicap, Under and Over 2.5 goals, Correct score and first Goalscorer.

All the betting opportunities are accessible from the Coupons bar located in the top section of the game or the more bets button on the 90 mins coupon. Select the type of bet you are interested in from these areas. To bet simply select your odds then open the Bet slip and press BET NOW. Your bet options, from a single to any number of possible combinations, will appear in the Bet slip located on the bottom left hand side. Once you have selected your bet combination and stake, press the BET NOW button - you will now get confirmation and a list of your bets will appear in the bet detail box at the bottom left hand corner of the screen. Results are displayed after each match briefly on centre screen.

To bring up the options menu, press on the menu icon in the top left corner. From here you can toggle the sound on/off, bring up stats from previous seasons, results from previous seasons, see your betting history, and alter the in game odds display to decimal, fractional or American.

A random number generator is used to select game results using the systems' rating for each individual team.

Bets are accepted up to 5 seconds before each game is played.

The betting starts with the Group phase which is 8 groups of 4 teams playing each other once. After the Group Phase the Winners and Runners Up of each of the eight groups progress to the Knockout phase. After each round in the Knockout phase the number of teams is halved until eventually 2 teams meet in the World Cup Final.

If there are any tie breakers required because of identical points obtained records they are applied in the following order:

Goal Difference - descending

Goals For - descending

Games Won - descending

Odds - ascending

 

Users should be aware that, by their nature, fractional and American odds are rounded to a nearest number as appropriate. Therefore, in cases where the game or the user is playing with Fractional or American odds, the game will calculate based on the Decimal equivalent. The decimal values should be considered to be the true and correct values to two decimal places..

Understanding the markets

1X2 (RTP 95.04%)

The 1X2 bet, also known as match betting, full time betting or three-way betting, is a popular bet in football and is also found in other sports where a draw is a possible outcome. Users can bet on the following three different options.

1 - Represents the home team winning

X – Represents the Draw

2 – Represents the away team winning.

Example:

The possible combinations of results for this match:

1=Home win, example odds=1.91

X=draw, example odds=3.6

2=Away winner, example odds=4.0

Possible Results:

Outcome 1: Home, the favourite team (lowest price), win the match. If you bet £10 on this outcome, your return is £19.10

Outcome 2: If the match results in a draw. If you bet £10 on this outcome, you get £36

Outcome 3: Away, the outsiders (highest price), win the match. If you bet £10 on this outcome, you get £40

 

Asian Handicap (RTP 96.14%)
 

The idea of the Asian handicap is for the teams to be handicapped so that the handicapped outcomes are more or less equally likely. This results in the prices quoted being close to level. Typically, a fictional half of a goal is applied in order to remove the draw from the betting option which allows for only two betting options in this bet type, however, should a half not be applied, and a draw occurs, the user is returned their stake. This means that a user selects one team vs another with a handicapped value, and potentially allowing one team a ‘head start’ against the other. With the Asian Handicap a user is betting on the result of the match after the stated Asian Handicap has been applied. When a team which is thought to be weaker receives a positive handicap, it means that it starts with a fictional head start in terms of this bet.

The easiest way to understand this is to minus the figure stated next to the team in question from their score.

Example

If a user bets on the Home team who have a handicap of -0.5, example odds 2.1.

Possible Results: If the score is 1-1, the effective result for this bet type is 0.5-1, and therefore the user would fail to win their bet. However, if the result is 2-0, the effective result for this bet type would be 1.5-1 meaning the user would win their wager and a £10 on this outcome, the return would be £21.

 

Outright Winner (RTP 90.30%)
 

In an Outright Winner bet, customers are betting on which team will have won the entire competition, after all of the games have been played.

In the case of a league game, this is a bet where the cumulative of all the results and the final position of the wagered team in relation to their competition at the end of the season determines if the result if favourable or not. The size of the league depends on what league the user is playing from which can be 10, 12, 14, 16, 18, or 20 teams. Each team plays each other two times, home and away. A Win results in 3 points, a draw in 1 point and a loss 0 points.

In the case of a tournament game, the winner is the team which wins the final.

Examples

If a player selects team A in a league competition, they will be wagering that the team in question will be top of the league (they get more points/goals/wins based accordingly), than any other team. A £10 wager on team A at a price of 1.75 would return the player £17.50 should they be top of the league. If any other team is top at the end of the season then this bet would lose.

If a player selects team A in a tournament competition, they will be wagering that the team in question will win the final. A £10 wager on the team A listed below at a price of 1.75 would return the player £17.50 should they win the final. If any other team wins the final then this bet would lose.

 

Tournament Group Winner (RTP 95.04%)

In the tournament games a player can wager on which team will win their relevant group after all of the games for that group have been played. The final position of the wagered team in their group determines if the bet wins or not.

Example

If a player selects team A, they will be wagering that the team in question will be top of their group, i.e. that they get more points than the other teams in their group. If two teams are tied on points, then other statistics are used to choose the finish position (see above). A £10 wager on the team A at a price of 1.25 would return the player £12.50 should they be top of the group. If any other team is top at the end of the group in question, then this bet would lose.

 

First Goal Scorer (RTP 90.01%)
 

First Goal Scorer betting involves the customer betting on an individual virtual player to be the first to score within an individual virtual match. In the game there are ten (10) outfield players that can possibly score from each team (11 players on a football team minus the goalkeeper who cannot score by the rules of our game).

There is also an option for the user to select that no player will score first i.e. the match will be 0-0.

Examples:

If a user wagers £10 that Home Player 3 to score first at example odds of 13, this player will need to be the first player to score in the match. If they are the player that makes it 1-0 then the user will receive £130, however if another player scores first or there is no scorer then this bet is a loser. Should the player selected score second, this bet is still a loser.

 

Correct Score (RTP 90.11%)
 

Correct score betting involves the customers betting on the final score line of the match. In the game there are thirty (30) different betting opportunities that a user can select from. By selecting one of the outcomes, the user must have wagered on the correct score to win their wager. All the different betting options for this market are shown below. The result is read home team to the left and away team to the right.

Examples:

If a user selects to bet on 1-0 (home win), example odds=9

If a user selects to bet on a 1-2 (away win), example odds=67

Possible Results:

Outcome example: Should the result end in 1-0, a user that bet £10 on this result will receive £90 . Should the result end in any of the other 29 options the user would lose.

Outcome example: Should the result end in 1-2, a user that bet £10 on this result will receive £670. Should the result end in any of the other 29 options the user would lose.

The possible scores in the games are as follows:

1-0, 2-0, 2-1, 3-0, 3-1, 3-2, 4-0, 4-1, 4-2, 4-3, 5-0, 5-1, 5-2, 0-0, 1-1, 2-2, 3-3, 0-1, 0-2, 1-2, 0-3, 1-3, 2-3, 0-4, 1-4, 2-4, 3-4, 0-5, 1-5, 2-5

Under/Over 2.5 Goals (RTP 95.94%)

This is where the user can bet that the total number of goals in a given match (number of home goals plus number of away goals) will be over or under the amount of specified goals (2.5). A fraction of 0.5 is added in order to remove the possibility of an exact prediction and provide only two betting options in this market.

- “Over” – The user wagers there will be 3 or more goals in the match

- “Under” – The user wagers there will be a maximum of 2 goals in this game.

Example

If a user bets on “Over” in this market, at an example price of 2.05, the user is wagering that there will be 3 or more goals in the match. A favourable result could be any score that totals 3 goals combined from both teams in the match. If the user wagers £10 and the result wins they would receive £20.50

 

Determining RTPs
 

For all the markets presented in this game, the customer can see all the possible outcomes and the prices offered. This allows the player to calculate the RTP of the market if they wish.

To determine the RTP of a market, divide 100 by each of the potential odds. Add these figures together and divide 100 by the sum, then multiply by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies

For example if the game quoted a group winner market with four outcomes with the below decimal odds, here is an example of how the RTP can be calculated:

Team A 1.25 100/1.25 80.00

Team B 8.5 100/8.5 11.76

Team C 11 100/11 9.09

Team D 23 100/23 4.35

 

total 105.20 (100/105.2)*100=95.05%

 

If a customer chooses to place a multiple bet then the RTP is calculated as the product of the RTPs of the selections included in the multiple:

 

For example, assume that we are placing a treble on three 1X2 markets and that the RTP in each constituent market is 95%, calculated as above.

 

Then the potential payout will be the product of the prices offered for the individual selections and the actual chance of the bet winning will be the product of the individual chances of the constituent selections and hence the RTP will be the product of the individual RTPs.

 

The chance of an accumulator winning is p(m)=p(s1)*p(s2)*p(s3)

And the overall price is: overall_price=price1*price2*price3

therefore since RTP of the multiple=p(m) * overall_price

={p(s1)*p(s2)*p(s3)}*{price1*price2*price3}

={p(s1)*price1}*{p(2s)*price2}*{p(s3)*price3}

=RTP1*RTP2*RTP3

=0.95*0.95*0.95

=0.86

 

Malfunction voids all pays and plays

 

 

The following information applies to 1X2 Network Virtual Champions, Virtual Europa, Virtual Euros, Virtual Football Pro, Virtual Soccer and Virtual World Cup.
 

Betting Types
 

Within the betting console a user can bet on different types of bets depending upon how many selections they have made. With the exception of “Single” listed below, the different types of bets are called Multiples (or Parlays). This is a type of bet which involves more than one selection within the bet, so effectively more than one result needs to come in for the bet to pay out.

 

Bet Type Explanation

 

Single
 

A single is a bet on 1 selection. Your selection must be successful to have a return,

For example - Liverpool to win at Man Utd,

Liverpool would have to win for your bet to be successful.

 

Double
 

A double is 1 bet involving 2 selections in different matches.

For example

- Liverpool to win at Man Utd

- Chelsea to win at Arsenal

Both selections must be successful for the bet to win, with returns from the first reinvested on the second.

 

Treble
 

A treble is 1 bet involving 3 selections in different matches.

For example

- Liverpool to win at Man Utd

- Chelsea to win at Arsenal

- Fulham to win at Tottenham

Returns from the first are reinvested on the second and then onto the third. All selections would all have to win for the bet to be successful.

 

4-Fold
 

A 4-fold is 1 bet involving 4 selections in different matches.

For example

- Liverpool to win at Man Utd

- Chelsea to win at Arsenal

- Fulham to win at Tottenham

- Everton to win at Man City

All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.

 

5-Fold
 

A 5-fold is 1 bet involving 5 selections in different matches. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.

 

6-Fold
 

A 6-fold is 1 bet involving 6 selections in different matches. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.

 

7-Fold
 

A 7-fold is 1 bet involving 7 selections in different matches. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.

 

8-Fold
 

An 8-fold is 1 bet involving 8 selections in different matches. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.

 

9-Fold
 

A 9-fold is 1 bet involving 9 selections in different matches. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.

 

10-Fold
 

A 10-fold is 1 bet involving 10 selections in different matches. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.

 

Trixie
 

A trixie consists of 4 bets involving 3 selections in different matches, 3 doubles and 1 treble. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the double bets gives a return. If all 3 of your selections win, all 3 of the doubles, and the treble give a return.

For example

- Liverpool to win at Man Utd

- Chelsea to win at Arsenal

- Fulham to win at Tottenham

 

Patent
 

A patent consists of 7 bets involving 3 selections in different matches, 3 singles, 3 doubles and 1 treble. Any one winning selection guarantees a return.

For example

- Liverpool to win at Man Utd

- Chelsea to win at Arsenal

- Fulham to win at Tottenham

If any 1 of your selections wins, 1 of the single bets gives a return. If any 2 selections win, 2 of the single bets and 1 of the doubles give a return. If all 3 selections win, then all 3 singles, all 3 doubles and the treble give a return.

 

Yankee
 

A yankee consists of 11 bets involving 4 selections in different matches, 6 doubles, 4 trebles and 1 four-fold. Any two winning selections guarantee a return.

For example

- Liverpool to win at Man Utd

- Chelsea to win at Arsenal

- Fulham to win at Tottenham

- Everton to win at Man City

If any 2 of your selections win, 1 of the doubles gives a return. If any 3 selections win, 3 of the double bets and 1 of the trebles give a return. If all 4 selections win, then all 6 doubles, 4 trebles and the four-fold give a return.

 

Lucky 15
 

A lucky 15 consists of 15 bets involving 4 selections in different matches, 4 singles, 6 doubles, 4 trebles and 1 four- fold. Any one winning selection guarantees a return.

For example

- Liverpool to win at Man Utd

- Chelsea to win at Arsenal

- Fulham to win at Tottenham

- Everton to win at Man City

If any 1 of your selections wins, 1 of the single bets gives a return. If any 2 of your selections win, 2 of the single bets and 1 of the doubles give a return. If any 3 selections win, 3 of the singles, 3 of the doubles and 1 of the trebles give a return. If all 4 selections win, then all 4 singles, 6 doubles, 4 trebles and the four-fold give a return.

 

Super Yankee
 

A super yankee consists of 26 bets involving 5 selections in different matches, 10 doubles, 10 trebles, 5 four-folds and 1 five-fold. Any two winning selections guarantee a return.

 

Lucky 31
 

A lucky 31 consists of 31 bets involving 5 selections in different matches, 5 singles, 10 doubles, 10 trebles and 5 four-folds and 1 five-fold. Any one winning selection guarantees a return.

 

Heinz
 

A heinz consists of 57 bets involving 6 selections in different matches, 15 doubles, 20 trebles, 15 four-folds, 6 five- folds and 1 six-fold. Any two winning selections guarantee a return.

 

Lucky 63
 

A lucky 63 consists of 63 bets involving 6 selections in different matches, 6 singles, 15 doubles, 20 trebles, 15 four- folds, 6 five-folds and 1 six-fold. Any one winning selection guarantees a return.

 

Super Heinz
 

A super heinz consists of 120 bets involving 7 selections in different matches, 21 doubles, 35 trebles, 35 four-folds, 21 five-folds, 7 six-folds and 1 seven-fold. Any two winning selections guarantee a return.

 

Goliath
 

A goliath consists of 247 bets involving 8 selections in different matches, 28 doubles, 56 trebles, 70 four-folds, 56 five-folds, 28 six-folds, 8 seven-folds and 1 eight-fold. Any two winning selections guarantee a return.

 

 

Leap Virtuals

 

Leap Virtual Football

Overview of Game

Description
 

Virtual football is an application which allows betting on virtual football matches between virtual football teams. The virtual football game is running as a virtual league with 16 teams where each team is playing against the other team twice during the football season. The outcome of each match is generated by a random number generator with weighting applied proportions to the listed odds.
 

Minimum Bet and Maximum Win
 

Betting in virtual football has some limits on the bet amount and win amount. The limits are dynamic and will kick in to prevent you placing bets for which we would not return at the correct pay out. We do this to ensure you will always receive the amount listed as a pay out if your bet wins. If a limit would prevent this pay out, you will be asked to amend your bet amount before it will accept the submission.
 

Odds
 

You can set your odds to be any of Fractional / Decimal / American. These all have their own nuances and it is a personal preference for what you are used to. None of these options affect your returns in any way - it is just different systems for calculating or comparing the return.
 

Basic Navigation
 

Each football Season contains of 8 games which is split into two matchdays. 4 games are played in parallel in each matchday and you can browse between the different games and watch the one you choose.

Each game has its broadcast stream and betting options. The tabs running across the top allow the option to browse between the different games and the countdown to the next matchday is presented above the betting options.

The main screen is presenting a video area, while below it, there are 2 betting options for each game that will be played in the matchday, where you can either bet on or choose to view more betting options for the different games.

There are also options to see league table, statistics on teams and view your bets and their outcomes.
 

Placing a bet:
 

For pre-game bets on desktop you can select a bet by clicking on the odds. This will add the selection to the betting slip where you can set a stake and submit your bets.

For Half-Time bets you can select a bet by clicking on the odds at the Half-Time, this will open a pop up where you can select the chosen stake to bet on, from there you will directly place the bet without placing it in the bet slip.

On mobile, when placing a pre-game bet, you can decide to select ‘Submit Bet’ to place the bet directly or select ‘Bet Slip’ to place the bet on the bet slip to be submitted later.

Bets for a game will be closed when the game starts. If there are any outstanding bets for a game that has started and the bet slip has not been submitted by this time, the bets will get greyed out of the betting slip and cannot be submitted.
 

Frequency
 

Matches are played constantly 24 hours a day, 7 days a week and players can play at any time, we do however recommend that you limit your time and always gamble responsibly.
 

Bets Explained
 

We offer a wide range of betting options; this section aims to help you understand these bets.
 

1X2
 

Single – Full-Time result or 1x2 (94.5%)
 

This is a straight bet on the outcome of a match, either a home win, a draw or an away win.
 

Single – Double Chance (94.5%)
 

Just like 1X2 betting, here you can choose from three selections, where different outcomes are grouped. So you can place bet on 2 out of the 3 outcomes of the match in the same bet (for example a team to win or to lose).
 

Single - Half-Time/Full-Time (92%)
 

This is a bet on the match Half-Time result together with the Full-Time result. First you must correctly predict what the outcome will be at Half-Time (either the home team leading, a draw or the away team leading) and then you must correctly predict the final result of the game (either a home win, a draw or an away win).
 

Single – Half-Time result (92%)
 

This is a straight bet on the team to lead at Half-Time, either the home team will have the lead, the score will be draw or the away team will lead.
 

Single - Asian handicap (96%)
 

In this bet one team is in favour to win by a certain number of goals, which is known as the handicap, following and considering the handicap, the bet is a straight bet on the outcome of a match, either a home win or an away win. (If a draw occurs after the handicap modifier, the bet is refunded)
 

Goals
 

Single - Under/Over total goals (96%)

Under/Over betting involves betting on the number of goals in the game. The bet is on whether the final number of goals will be over or under the line set by for the book (for example under/over 2.5 goals).

Single- Match total goals (92%)

A winning bet is one that correctly predicts the combined total number of goals scored by both teams in the match.

Single – Both teams to score (96%)

This bet is betting if both of the teams will be scoring in the game or not, on this bet you may choose between ‘Yes’ and ‘No’.
 

Score
 

Single – Full-Time exact score (92%)

if you correctly predict the final exact score of the game you will win this bet.

Single – Half-Time exact score (92%)

If you correctly predict the exact score at Half-Time you will win this bet

 

 

Multiples bets
 

In order to place this type of bet you need to select multiple bets from different games onto your bet slip. If you select more than one bet from the same game, the multiples bet option will be disabled and only single bets will be allowed to be placed.

The number in brackets beside the multiple abbreviation - i.e. Double (10) - means that to place this bet with the currently selected bets, this bet will cost 10 times the stake as it will place 10 bets.

 

Virtual Racing (Greyhounds, Horses, Speedway, Trotting, Velodrome)

Overview of Game

Description
 

Betting on virtual races are presented in a similar way to real races however rather than being based on a real event, the outcomes are determined by a random number generator (RNG) with weighting applied proportional to the listed odds.

Random Number Generator (RNG)

The RNG has been independently tested by an accredited testing supplier details are available upon request.
 

Frequency
 

Races are run regularly every 3-30 mins 24 hours a day 7 days a week and players can play at any time, we do however recommend that you limit your time and always gamble responsibly if you feel you are gambling too much then please call the National Gambling Helpline, on Freephone 08088020133 or visit http://www.gambleaware.co.uk

Determining Return to Player (RTP)

For all the markets presented in this game, the customer can see all the possible outcomes and the prices offered. This allows the player to calculate the RTP of the market if they wish.

Each Race is unique and due to this there will be some variance in the RTP due to rounding, the number of runners and differing house margins for some sports. The RTP will fall in the ranges shown below.

Race Min RTP Win Max RTP Win Average RTP Win Min RTP Place Max RTP Place Average RTP Place Average RTP Forecast Average RTP Tricast

Horses 86.40% 91.37% 88.88% 87.78% 91.47% 89.62% 85.00% 80.00%

Greyhounds 87.96% 92.69% 90.33% 88.93% 92.91% 90.92% 88.00% 84.00%

Speedway 91.24% 94.89% 93.06% 92.25% 94.24% 93.24% 91.00% N/A

Cycling 86.16% 91.36% 88.76% 87.82% 91.47% 89.64% 85.00% 80.00%

Trotting 86.39% 91.39% 88.89% 87.82% 91.59% 89.64% 85.00% 80.00%
 

Win Bet
 

To determine the RTP of a Single Win Bet, divide 100 by each of the potential odds. Add these figures together and divide 100 by the sum and multiply by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table.

For example if the race has four outcomes with the below decimal odds, here is an example of how the RTP can be calculated:

Racer 1 1.25 100/1.25 80.00

Racer 2 8.5 100/8.5 11.76

Racer 3 11 100/11 9.09

Racer 4 23 100/23 4.35

 total 105.20

 (100/105.2)*100 95.05%
 

Place Bet
 

To determine the RTP of a Single Place Bet, divide 100 by each of the potential odds. Add these figures together and divide by the number of prize winning places, take this and divide 100 by the result and multiply by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table.

For example if the race has 8 runners(thus 3 place winning positions) with the below decimal odds, here is an example of how the RTP can be calculated:

Racer 1 1.74 100/1.74 57.47

Racer 2 1.99 100/1.99 50.25

Racer 3 2.05 100/2.05 48.78

Racer 4 2.1 100/2.10 47.62

Racer 5 2.2 100/2.20 45.45

Racer 6 2.45 100/2.45 40.82

Racer 7 3.12 100/3.12 32.05

Racer 8 6.6 100/6.6 15.15

 Total 337.60

 337.60/3 112.53

 (100/112.53)*100 88.86%
 

Multiple Bet
 

If a customer chooses to place a multiple bet then the RTP is calculated as the product of the RTPs of the selections included in the multiple:

For example, assume that we are placing a treble on three races and that the RTP in each constituent race is 95.5%, calculated as above.

The potential payout of the bet being the product of the prices offered for the individual selections. The actual chance of the bet winning will be the product of the individual chances of the constituent selections. These combined statements cause the RTP to be the product of the individual RTPs for each selection. The given example would be calculated as follows.

The chance of an accumulator winning is

p(m)=p(s1)*p(s2)*p(s3)

And the overall price is:

overall_price=price1*price2*price3

therefore since RTP of the multiple

p(m) * overall_price

{p(s1)*p(s2)*p(s3)} * {price1*price2*price3}

{p(s1)*price1} * {p(2s)*price2} * {p(s3)*price3}

RTP1 * RTP2 * RTP3

0.95*0.95*0.95

0.86
 

Minimum Bet and Maximum Win
 

Betting in virtual racing has some limits, we have various minimum and maximum bet limits that may be encountered. These are dynamic and will vary depending on type of bet but will kick in to prevent you placing bets for which we would not return at the correct payout. We do this to ensure you will always receive the amount listed as a payout if your bet wins, if a limit would prevent this payout you will be asked to amend your bet amount before it will accept the submission.

Broadcasts

Races are broadcast as live video streams through an integrated media player, you can switch between any of the sports using the menu across the top of the screen.
 

Odds
 

You can set your odds to be any of Fractional / Decimal / American these all have their own nuances and it is a personal preference for what you are used too. None of these options affect your returns in any way it is just different systems for calculating or comparing the return. The default is Decimal, where the stake is multiplied by the decimal to calculate the return.

Users should be aware that, by their nature, fractional and American odds are rounded to a nearest number as appropriate. Therefore in cases where the game or the user is playing with Fractional or American odds, the game will calculate based on the Decimal equivalent. The decimal values should be considered to be the true and correct values to two decimal places.
 

Basic Navigation
 

Each race has its own broadcast stream and betting options. The tabs running across the top counting down to the next race of each type allow you to switch between races.

Below the stream are the following options;

Select which race you want to bet on, the next six are visible by default and you can scroll across to view the next 10 races.

Clicking on the name of racer will expand out their details and give you more information about them, and their history, clicking on their name again will hide this extra information.

Placing a bet, after you have selected a race, you can select a bet by clicking on the odds, this will add them to the betting slip.

The bets for any race close 10 seconds before the start of a race if the Bet slip has not been submitted by this time the bets will get greyed out of the betting slip and cannot be submitted.

Immediately below the stream on the right hand side are options for viewing the Latest results so you can see who won in any of the past races, in addition you can see your last bets and the outcomes, including any wins and returns, so you can always look back and find out if you won.

Malfunction leading to a race not running for any reason will Void bets for that race and return any stakes.

Users should be aware that, by their nature, fractional and American odds are rounded to a nearest number as appropriate. Therefore in cases where the game or the user is playing with Fractional or American odds, the game will calculate based on the Decimal equivalent. The decimal values should be considered to be the true and correct values to two decimal places.
 

Bets Explained
 

We offer a wide range of betting options this section aims to help you understand these bets.

Singles

Single – Win Bet

This is where you submit a bet on a single racer to win, if the selected racer does not finish in 1st place no win is returned
 

Single – Place Bet
 

This bet can be slightly different depending on the number of racers in a race and is where you submit a bet on a single racer to finish in a prize winning place, if the selected racer does not finish in any of these places then no win is returned.

Number of racers Prize winning places

16 1st 2nd 3rd 4th

8-15 1st 2nd 3rd

5-7 1st 2nd

4* 1st 2nd

* Normally races would not accept a place bet on 4 or less racers but we at 1X2gaming offer you that chance

 

Single – E/W (Each Way) bet
 

This is a combination of the two above bets, win bet and place bet, and will cost double your stake. The E/W bet will pay out the Win and the Place return if the racer finishes in 1st place, or will pay out the place return if it places in paying position dependant on the race type.
 

Forecast (Straight Forecast)
 

A Forecast bet is where you predict which racer will finish in 1st and 2nd place if you get both racers correctly predicted you win, if at least one of the racer is wrong you get no return.

Note: When placing a Forecast bet the amount shown is only an estimate, the exact prize will be calculated when you win and may differ slightly from the estimate.
 

Reverse Forecast (Dual Forecast)
 

You can place this type of bet by using the button in the Forecast screen, this is an extension to the Forecast bet where you select two racers that need to come in 1st and 2nd place but in any order. This bet will cost double your stake and will return nothing if either racer does not finish in the top two.

Note: When placing a reverse Forecast bet the prize value is shown as an estimate of the range of the possible win should the selected racers finish in the designated positions.
 

Tricast
 

A Tricast bet is where you predict which racers will finish in 1st, 2nd and 3rd place if you get all 3 racers correctly predicted you win if at least one of the racers is wrong you get no return.

Note: When placing a Tricast bet the amount shown is only an estimate, the exact prize will be calculated when you win and may differ slightly from the estimate.
 

Reverse Tricast (Combination Tricast)
 

You can place this type of bet by using the button in the Tricast screen, this is an extension to the Tricast bet where you select three horses that need to come in 1st 2nd and 3rd place but in any order. This bet will cost six times your stake and will return nothing if any of the three selected horses does not finish in the top three.

Note: When placing a reverse Tricast bet the prize value is shown as an estimate of the range of the possible win should the selected racers finish in the designated positions.
 

Multiples bets
 

In order to place this type of bet you need to select multiple racers from different races onto your bet slip, if you select more than one entrant for the same race these options will be disabled.

You should be able to select win bets for the multiples but not combinations within the same multiple, if when you selected the entrants from the race screen you use a selection of types they will be converted to whichever bet type is selected for the multiple.

The number in brackets beside the multiple abbreviation i.e. DOU (10) means that to place this bet with the currently selected racers this bet will cost 10 times the stake.

The following table lists all the multiples options with their abbreviations and descriptions of what they mean.
 

Accumulator [ACC] / X-Fold [XFD]
 

An Accumulator bet is 1 bet involving 2 or more selections in different races.(Also called an X-Fold Bet) ••

Example

All selections must be successful for the bet to win, with returns being reinvested in subsequent races.
 

Double [DOU]
 

A double is 1 bet involving 2 selections in different races. ••

Example

Both selections must be successful for the bet to win, with returns from the first reinvested on the second.

Example

If more than 2 selections are made this option will enable all combinations of doubles possible and increase the stake to cover placing all these bets.

Treble [TRB]

A treble is 1 bet involving 3 selections in different races. •••

Example

Returns from the first are reinvested on the second and then onto the third. All selections would all have to win for the bet to be successful.

Example

If more than 3 selections are made this option will enable all combinations of trebles possible and increase the stake to cover placing all these bets.
 

4-Fold [4FD]
 

A 4-fold is 1 bet involving 4 selections in different races. ••••

Example

All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.
 

5-Fold [5FD]
 

A 5-fold is 1 bet involving 5 selections in different races. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.
 

6-Fold [6FD]
 

A 6-fold is 1 bet involving 6 selections in different races. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.
 

7-Fold [7FD]
 

A 7-fold is 1 bet involving 7 selections in different races. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.
 

8-Fold [8FD]
 

An 8-fold is 1 bet involving 8 selections in different races. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.
 

9-Fold [9FD]
 

A 9-fold is 1 bet involving 9 selections in different races. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.
 

Trixie [TRX]
 

A trixie consists of 4 bets involving 3 selections in different races, 3 doubles and 1 treble. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the double bets gives a return. If all 3 of your selections win, all 3 of the doubles, and the treble give a return. •••
 

Patent [PAT]
 

A patent consists of 7 bets involving 3 selections in different races, 3 singles, 3 doubles and 1 treble. Any one winning selection guarantees a return. •••

Example

If any 1 of your selections wins, 1 of the single bets gives a return. If any 2 selections win, 2 of the single bets and 1 of the doubles give a return. If all 3 selections win, then all 3 singles, all 3 doubles and the treble give a return.
 

Yankee [YAN]
 

A yankee consists of 11 bets involving 4 selections in different races, 6 doubles, 4 trebles and 1 four-fold. Any two winning selections guarantee a return. ••••

Example

If any 2 of your selections win, 1 of the doubles gives a return. If any 3 selections win, 3 of the double bets and 1 of the trebles give a return. If all 4 selections win, then all 6 doubles, 4 trebles and the four-fold give a return.
 

Super Yankee [SYK]
 

A super yankee consists of 26 bets involving 5 selections in different races, 10 doubles, 10 trebles, 5 four-folds and 1 five-fold. Any two winning selections guarantee a return.
 

Lucky 31 [L31]
 

A lucky 31 consists of 31 bets involving 5 selections in different races, 5 singles, 10 doubles, 10 trebles and 5 four-folds and 1 five-fold. Any one winning selection guarantees a return.
 

Heinz [HNZ]
 

A heinz consists of 57 bets involving 6 selections in different races, 15 doubles, 20 trebles, 15 four-folds, 6 five- folds and 1 six-fold. Any two winning selections guarantee a return.
 

Lucky 63 [L63]
 

A lucky 63 consists of 63 bets involving 6 selections in different races, 6 singles, 15 doubles, 20 trebles, 15 four- folds, 6 five-folds and 1 six-fold. Any one winning selection guarantees a return.

Super Heinz [SHZ]

A super heinz consists of 120 bets involving 7 selections in different races, 21 doubles, 35 trebles, 35 four-folds, 21 five-folds, 7 six-folds and 1 seven-fold. Any two winning selections guarantee a return.
 

Goliath [GOL]
 

A goliath consists of 247 bets involving 8 selections in different races, 28 doubles, 56 trebles, 70 four-folds, 56 five-folds, 28 six-folds, 8 seven-folds and 1 eight-fold. Any two winning selections guarantee a return.

For example

•  Buzzer to win at the 10:04 Trowbridge Horse Race

•  Sea Mist to win at the 10:09 Bridlington Dog Race

•  Nick Walter to win at the 10:12 Barnstable Speedway

•  Life Jacket to win at 10:08 Penrith Horse Race

 

Virtual Tennis  

Overview of Game

Description
 

Virtual tennis is an application which allows betting on virtual tennis matches between virtual tennis players. The outcome of every point within each match is generated by a random number generator with weighting applied proportions to the listed odds. The odds for each market are allocated after applying the relative strengths of each contester and the specific stage of the match.

Random Number Generator (RNG)

The RNG has been independently tested by an accredited testing supplier details are available upon request.
 

Frequency
 

Matches are played constantly 24 hours a day 7 days a week and players can play at any time.

Determining Return to Player (RTP)

For all the markets presented in this game, the customer can see all the possible outcomes and the prices offered. This allows the player to calculate the RTP of the market if they wish.

Win Bet

To determine the RTP of a Single Two outcome Bet, divide 100 by each of the potential odds. Add these figures together and divide 100 by the sum and multiply by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table.

For example if the bet has two outcomes with the below decimal odds, here is an example of how the RTP can be calculated:

Option 1 1.64 100/1.64 60.98

Option 2 2.10 100/2.10 47.62

 Total 108.62

 (100/108.59)*100 92.09%
 

Multiple outcome bet
 

To determine the RTP of a multiple outcome Bet, divide 100 by each of the potential odds. Add these figures together and divide 100 by the sum and multiply by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table.

For example if the bet is the outcome of a set in progress with the below decimal odds, here is an example of how the RTP can be calculated:

Result 1 : 6-0 25 100/25 4.00

Result 2 : 6-1 6.6 100/6.6 15.15

Result 3 : 6-2 8.5 100/8.5 11.76

Result 4 : 6-3 4.1 100/4.1 24.39

Result 5 : 6-4 10 100/10 10.00

Result 6 : 7-5 16.5 100/16.5 6.06

Result 7 : 7-6 13.5 100/13.5 7.41

Result 8 : 0-6 0 100/0 0.00

Result 9 : 1-6 245 100/245 0.41

Result 10 : 2-6 36 100/36 2.78

Result 11 : 3-6 28 100/28 3.57

Result 12 : 4-6 9 100/9 11.11

Result 13 : 5-7 21 100/21 4.76

Result 14 : 6-7 14.5 100/14.5 6.90

 total 108.30

 (100/108.30)*100= 92.33%
 

Minimum Bet and Maximum Win
 

Betting in the virtual tennis application has some limits: we have various minimum and maximum bet limits that may be applied. These are dynamic and will vary depending on the type of bet, but will kick in to prevent you from placing bets which might be problematic in terms of payouts. We do this to ensure you will always receive the amount listed as a payout if your bet wins. If a limit prevent this payout, you will be asked to amend your bet amount before it will be accepted for submission.
 

Odds
 

You can set your odds to be any of Fractional / Decimal / American. These all have their own nuances and it is a personal preference for what you are used to. None of these options affect your returns in any way – it is just different systems for calculating or comparing the return. The default system is Decimal, where the stake is multiplied by the decimal to calculate the return.
 

Basic Navigation
 

Each match has its own broadcast stream and betting options. The tabs on the top right allow the selection between matches that are currently being played.

Below the stream are the following options:

Player names and the match score are presented. Clicking on the name of the player will expand their details and give you more information about them and their history. By clicking on their name again, you will hide this extra information.

Placing a bet: after selecting a match, you can select the type of bets you want to select from (you can see all bets or only games, sets or full match bets). Each bet option can be expanded or collapsed in order to see the relevant odds for the bet, by clicking the odds of a bet an interface will be opened in which you can determine the exact amount you would like to place, either by typing the amount or use fixed amounts to choose the amount from. Clicking on “Place Bet” will submit the bet and park it in the “My 24h Bets” section.

Note that the odds of the markets get updated on an ongoing basis and are impacted by the outcomes of the preceding points continuously

Under the My 24h Bets section you can view your bets and the outcomes, including any wins and returns - so that you can always look back and find out if you won your bet/s.
 

Bets Explained
 

We offer a wide range of betting options; this section aims to help you understand these bets.
 

Two outcome Bets
 

Winner of Next Point
 

This bet is a straight forward two option bet that either player 1 or player 2 will win the next point. If the selected player wins then the bet will be a win and pay out, if the other player wins the bet will be a loss.
 

Number of Points
 

With this bet you choose whether the selected game will end up with under or over a specific number of points, the number is generally a half number to avoid ambiguity. So betting under 7.5 will win and pay out if the game has 7 points or less, 8 points or more will result in the bet being a loss, the exact total of 7.5 not being possible to achieve.
 

Game/Set/Match Winner
 

This bet is a straight forward two option bet that either player 1 or player 2 will win the current Game/Set/Match. If the selected player wins that Game/Set/Match then the bet will win and pay out, if the other player wins then the bet will be a loss.
 

Game Going to Deuce
 

This bet is a straight forward two option bet that the current game will go to Deuce. At the end of a game that goes to a Deuce then all bets on that game being a Deuce will win and pay out, if either player wins without a Deuce being achieved then the bet is a loss.
 

Multiple outcome Bets
 

Exact Score
 

This betting option allows you to select the specific score you predict the game / set / match will finish on. If the result is the selected score the bet is a win and will pay out, otherwise the bet is a loss.
 

When Bets Settle
 

There are 3 categories of bets these are Game Bets, Set Bets and Match Bets. Each respective category will only settle at the end of the given interval. So Game Bets only settle at the end of each games, Set Bets only settle at the end of each set and Match Bets only settle when the match is concluded.

Note that even though some of the outcomes of bets may be known in advance of settling, Game bets will only settle at the end of a Game. This is most commonly noticed with Deuce bets and betting over Total Points, where even though you know your bet will win as soon as the deuce is reached we only settle at the end of the Game. Similarly Bets regarding the Total number of Games in a Set only settle at the end of that Set not necessarily at the point where it is known if the bet is a win or a loss.

 

Leap Instant Virtuals  

Instant Virtual Football

Overview of Game

Description
 

Betting on Instant football is presented in a similar way to betting on a real football match however rather than being based on a real event, the outcomes are determined by a random number generator (RNG) with weighting applied proportional to the listed odds. The big advantage is that here the matches are played on demand which means you can watch them whenever you choose rather than waiting for a match to happen.
 

Frequency
 

Matches are played 'On Demand' which means that once a bet is placed the game will start specifically for you. Each game is uniquely generated and will run only for you.

Determining Return to Player (RTP)

For all the markets presented in this game, the customer can see all the possible outcomes and the payouts offered. This allows the player to calculate the exact RTP of the market if they wish.
 

Minimum Bet and Maximum Win
 

Betting in instant football has some limits, we have various minimum and maximum bet limits that may be encountered. These are dynamic and will vary depending on the type of bet but will kick in to prevent you placing bets for which we would not return the full payout. We do this to ensure you will always receive the amount listed as a payout if your bet wins, if a limit would prevent this payout you will be asked to amend your bet amount before it will accept the submission.
 

Odds
 

You can set your odds to be any of Fractional / Decimal / American these all have their own nuances and it is a personal preference for what you are used too. None of these options affect your returns in any way it is just different systems for calculating or comparing the return. The default is Decimal, where the stake is multiplied by the decimal to calculate the return.

Users should be aware that, by their nature, fractional and American odds are rounded to a nearest number as appropriate. Therefore in cases where the game or the user is playing with Fractional or American odds, the game will calculate based on the Decimal equivalent. The decimal values should be considered to be the true and correct values to two decimal places.
 

Basic Navigation
 

Each game has two randomly selected teams and the betting options are calculated specifically for those teams. If you do not like the selected teams you can press the 'Change Teams' button at the top of the screen and it will randomly select two new teams.

The main screen is showing all of the details and betting options. The stats bar which is located at the top of the screen shows both of the teams information. Below it are all of bettings for each game that will be played in the matchday, where you can either bet on or choose to view more betting options for the different games.

Once a game has finished you will be able to either Rebet or Rebet X2 which will ensure the same teams play again or go to a new match.
 

Placing a bet:
 

You can select a bet by clicking on the odds, this will add the selection to the betting slip. The value of the bet can be defined either before adding the bet to the bet slip, by setting a value in the bet amount box or after adding to the bet slip by editing the amount box in line with the selection in the bet slip itself.

The bets for any match are closed and considered submitted once you select to 'Start Match!', if your match is interupted for any reason you can rewatch it from the bet history screen

Selecting the portrait icon from the top banner will allow you to view your bet history. This includes latest matches, results for those matches and the any wins and returns. In addition you will be able to see a replay of the game, so you can always look back and check what happened.

Once the match has started your bets will be presented to the right of the video stream. There is an option to skip the game, not watch it or get immediately to the results. Using this option won’t affect the match outcome or your winnings in any way, and you can always go back and watch it from the history screen.

Malfunction leading to a game not being generated correctly for any reason will Void bets for that game and return any stakes.
 

Bets Explained
 

We offer a wide range of betting options this section aims to help you understand these bets.
 

1X2
 

Single – Full-Time result or 1x2 (93.5%)
 

This is a straight bet on the outcome of a match, either a home win, a draw or an away win.
 

Single – Double Chance (95%)
 

Just like 1X2 betting, here you can choose from three selections, where different outcomes are grouped. So you can place bets on 2 out of the 3 outcomes of the match in the same bet (for example a team to win or to lose).
 

Single – Half-Time result (91%)
 

This is a straight bet on the team to lead at Half-Time, either the home team will have the lead, the score will be a draw or the away team will lead.
 

Single - Under/Over total goals (95%)
 

Under/Over betting involves betting on the number of goals in the game. The bet is on whether the final number of goals will be over or under the line set by the book (for example under/over 2.5 goals).
 

More Bets
 

Single - Asian handicap (95%)
 

In this bet one team is in favour to win by a certain number of goals, which is known as the handicap, following and considering the handicap, the bet is a straight bet on the outcome of a match, either a home win or an away win. (If a draw occurs after the handicap modifier, the bet is refunded)
 

Single- Match total goals (91%)
 

A winning bet is one that correctly predicts the combined total number of goals scored by both teams in the match.
 

Single – Full-Time exact score (91%)
 

If you correctly predict the final exact score of the game you will win this bet.

 

Instant Virtual Racing (Greyhounds, Horses, Speedway, Trotting, Velodrome)
 

Overview of Game
 

Description
 

Betting on virtual races are presented in a similar way to real races however rather than being based on a real event, the outcomes are determined by a random number generator (RNG) with weighting applied proportional to the listed odds.
 

Random Number Generator (RNG)
 

The RNG has been independently tested by an accredited testing supplier details are available upon request.
 

Frequency
 

Races are run 'On Demand' which means that once a bet is being placed the race will start specifically for you. Each race is a new race and will run only for you.
 

Determining Return to Player (RTP)
 

For all the markets presented in this game, the customer can see all the possible outcomes and the prices offered. This allows the player to calculate the RTP of the market if they wish.

Race Min RTP Win Max RTP Win Min RTP Place Max RTP Place RTP Forecast

Instant Horses 88.13% 92.70% 89.57% 94.62% 91.00%

Instant Greyhounds 88.17% 92.71% 89.41% 94.27% 91.00%

Instant Speedway 89.38% 92.83% 90.32% 92.23% 91.00%

Instant Velodrome 88.13% 92.70% 89.60% 94.38% 91.00%

Instant Trotting 88.13% 92.69% 89.60% 94.38% 91.00%
 

Win Bet
 

To determine the RTP of a Single Win Bet, divide 100 by each of the potential odds. Add these figures together and divide 100 by the sum and multiply by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table.

For example if the race has four outcomes with the below decimal odds, here is an example of how the RTP can be calculated:

Racer 1 1.25 100/1.25 80.00

Racer 2 8.5 100/8.5 11.76

Racer 3 11 100/11 9.09

Racer 4 23 100/23 4.35

 total 105.20

 (100/105.2)*100 95.05%
 

Place Bet
 

To determine the RTP of a Single Place Bet, divide 100 by each of the potential odds. Add these figures together and divide by the number of prize winning places, take this and divide 100 by the result and multiply by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table.

For example if the race has 8 runners (thus 3 place winning positions) with the below decimal odds, here is an example of how the RTP can be calculated:

Racer 1 1.74 100/1.74 57.47

Racer 2 1.99 100/1.99 50.25

Racer 3 2.05 100/2.05 48.78

Racer 4 2.1 100/2.10 47.62

Racer 5 2.2 100/2.20 45.45

Racer 6 2.45 100/2.45 40.82

Racer 7 3.12 100/3.12 32.05

Racer 8 6.6 100/6.6 15.15

 Total 337.60

 337.60/3 112.53

 (100/112.53)*100 88.86%
 

Minimum Bet and Maximum Win
 

Betting in virtual racing has some limits, we have various minimum and maximum bet limits that may be encountered. These are dynamic and will vary depending on type of bet but will kick in to prevent you placing bets for which we would not return at the correct payout. We do this to ensure you will always receive the amount listed as a payout if your bet wins, if a limit would prevent this payout you will be asked to amend your bet amount before it will accept the submission.
 

Broadcasts
 

Races are broadcast as live video streams through an integrated media player, you can switch between any of the sports using the menu across the top of the screen.
 

Odds
 

You can set your odds to be any of Fractional / Decimal / American these all have their own nuances and it is a personal preference for what you are used too. None of these options affect your returns in any way it is just different systems for calculating or comparing the return. The default is Decimal, where the stake is multiplied by the decimal to calculate the return.

Users should be aware that, by their nature, fractional and American odds are rounded to a nearest number as appropriate. Therefore in cases where the game or the user is playing with Fractional or American odds, the game will calculate based on the Decimal equivalent. The decimal values should be considered to be the true and correct values to two decimal places.

Basic Navigation

Each race has its own broadcast stream and betting options. In the header you have an option to navigate between the different races.

Once selecting a race there are the following options;

The racers details are being presented one after the other, clicking on the name of racer will expand out their details and give you more information about them, and their history.

Placing a bet, after you have selected a race, you can select a bet by clicking on the odds, this will add them to the betting slip. The amount of the bet can be defined either by a default amount presented below the racers odds, or/and in the bet slip before placing the bets

The bets for any race close once you select to place the bets and start the race.

On the top right side of the header, there is an option to view your latest bets, race outcome for those bets and the bets results including any wins and returns, as well as you will be able to see a replay of the race that had run, so you can always look back and find out if you won.

Once a race has started your bets will be presented in a header above the race. There is an option to skip the race, not watch it to and get immediately to the race results. Using this option won’t affect the race outcome or your winnings in any way.

Once a race has finished you will be able to select Rebet which will place exactly the same bets again on new race with different runners. Rebet x2 will place the same bets on the new race with double the stake.

Malfunction leading to a race not running for any reason will Void bets for that race and return any stakes.
 

Bets Explained
 

We offer a wide range of betting options this section aims to help you understand these bets.
 

Singles
 

Single - Win Bet
 

This is where you submit a bet on a single racer to win, if the selected racer does not finish in 1st place no win is returned
 

Single - Place Bet
 

This bet can be slightly different depending on the number of racers in a race and is where you submit a bet on a single racer to finish in a prize winning place, if the selected racer does not finish in any of these places then no win is returned.

Number of racers Prize winning places

16 1st 2nd 3rd 4th

8-15 1st 2nd 3rd

5-7 1st 2nd

4* 1st 2nd

* Normally races would not accept a place bet on 4 or less racers but we offer you that chance

 

Forecast (Straight Forecast)
 

A Forecast bet is where you predict which racer will finish in 1st and 2nd place if you get both racers correctly predicted you win, if just one of the racer is wrong you get no return.

Note: When placing a Forecast bet the amount shown is only an estimate, the exact prize will be calculated when you win and may differ slightly from the estimate.

 

 

 

 

Betradar Virtual Sports


Virtual Football
 

 

1.1 How to play

 

The Virtual Football Modes provide 24/7/365 real money betting experience on virtual football. Competitions are generated continuously and bets can be placed at any time, even within a season. At the moment there are three different Virtual Football modes:

 

• Virtual Football League Mode (VFLM)

• Virtual Football World Cup (VFWC)

• Virtual Football Nations Cup (VFNC)

• Virtual Football Euro Cup (VFEC)

• Virtual Football Asian Cup (VFAS)

• Virtual Football Champions Cup (VFCC)

 

Game Structure

 

Each mode has a different tournament structure:

 

Virtual Football League Mode VFLM:

 

• 16 Teams

• Home & away matches

• 30 match days

• 8 concurrent matches per match day

• 240 matches per season

 

Virtual Football World Cup VFWC:

 

Group Stage

• 32 Teams (8 groups of 4 teams per group)

• 12 match day chunks (3 match days of 4 chunks per match day)

• 4 concurrent matches per match day chunk

• 48 matches per group stage

 

Knock-Out-Stage

• 16 Teams

• 5 round (R16[1..4]; R16[5...8]; R8; Semi Finals; Final & 3rd Place)

• 4 concurrent matches (R16[1..4]; R16[5...8]; R8);

2 concurrent matches (Semi Finals; Final & 3rd Place)

• 16 matches per knock-out-stage

 

Virtual Football Euro, Asian and Nations Cup (VFEC, VFAS, VFNC):

 

Group Stage

• 24 Teams (6 groups of 4 teams per group)

• 9 match day chunks (3 match days of 3 chunks per match day)

• 4 concurrent matches per match day chunk

• 32 matches per group stage
 

 

Knock-Out-Stage

• 16 Teams

• 5 round (R16[1..4]; R16[5...8]; R8; Semi Finals; Final & 3rd Place)

• 4 concurrent matches (R16[1..4]; R16[5...8]; R8);

2 concurrent matches (Semi Finals; Final & 3rd Place)

• 16 matches per knock-out-stage

 

Virtual Football Champions Cup VFCC:

 

Group Stage

• 32 Teams (8 groups of 4 teams per group)

• 24 match day chunks (6 match days of 4 chunks per match day)

• 4 concurrent matches per match day chunk

• 96 matches per group stage

 

Knock-Out-Stage

• 16 Teams

 

• 9 rounds (R16_Leg 1[1..4]; R16_Leg 1[5...8]; R16_Leg2[1..4]; R16_Leg2 [5..8];R8_Leg 1; R8_Leg 2; Semi Finals Leg1; Semi Finals Leg2; Final & 3rd Place.

• 4 concurrent matches (R16_Leg1[1..4]; R16_Leg1[5..8]; R16_Leg2[1..4];R16_Leg2[5..8]

• 2 concurrent matches (Semi Finals Leg 1; Semi Final Leg 2; Final & 3rd Place)

• 30 matches per knock-out-stage

 

 

 

1.2 Game Information

 

Season Mode Information

 

Each Virtual Football mode is provided as an online version and a retail version to serve the timing requirements of the different target groups.

 

Virtual Football League Mode VFLM:

 

Online

 

• 01:00 minute pre-season

• Match day loop; 30 match days of 03:40 minutes per match day

• 01:00 minute post season

• 112 minutes per season

 

Retail

• 01:00 minute pre-season

• Match day loop; 30 match days of 06:20 minutes per match day

• 01:00 minute post season

• 192 minutes per season

 

Virtual Football World Cup VFWC:

 

Online

 

• 01:00 minute pre-cup

• Group stage loop; 12 match day chunks of 03:40 minutes per match day

• 01:00 minute group stage to knock-out stage transition

• Knock-out stage loop; 5 rounds of 03:50 minutes per match day

• 01:00 minute post cup

• 66:10 minutes per cup tournament

 

Retail

 

• 01:00 minute pre-cup

• Group stage loop; 12 match day chunks of 06:20 minutes per match day

• 01:00 minute group stage to knock-out stage transition

• Knock-out stage loop; 5 rounds of 06:30 minutes per match day

• 01:00 minute post cup

• 111:30 minutes per cup tournament

 

Virtual Football Euro and Nations Cup (VFEC, VFNC):

 

Online

 

• 01:00 minute pre-cup

 

• Group stage loop; 9 match day chunks of 03:40 minutes per match day 01:00 minute group stage to knock-out stage transition

 

• Knock-out stage loop; 5 rounds of 03:50 minutes per match day

• 01:00 minute post cup

• 55:10 minutes per tournament

 

Retail

 

• 01:00 minute pre-cup

• Group stage loop; 9 match day chunks of 06:20 minutes per match day

• 01:00 minute group stage to knock-out stage transition

• Knock-out stage loop; 5 rounds of 06:30 minutes per match day

• 01:00 minute post cup

• 92:30 minutes per tournament

 

Virtual Football Asian Cup VFAS:

 

Online

 

• 01:00 minute pre-cup

 

• Group stage loop; 9 match day chunks of 03:40 minutes per match day 01:00 minute group stage to knock-out stage transition

• Knock-out stage loop; 5 rounds of 03:50 minutes per match day

• 01:00 minute post cup

• 55:10 minutes per tournament

 

Virtual Football Champions Cup VFCC:

 

Online

 

• 01:00 minute pre-cup

• Group stage loop; 24 match day chunks of 03:40 minutes per match day

• 01:00 minute group stage to knock-out stage transition

• Knock-out stage loop; 9 rounds of 03:50 minutes per match day

• 01:00 minute post cup

• 125:50 minutes per cup tournament

 

Retail

 

• 01:00 minute pre-cup

• Group stage loop; 24 match day chunks of 06:20 minutes per match day

• 01:00 minute group stage to knock-out stage transition

• Knock-out stage loop; 9 rounds of 06:30 minutes per match day

• 01:00 minute post cup

• 213:30 minutes per cup tournament

 

 

 

Match Information

 

In general, all Virtual Football modes share the same match day timings. The only difference is within the timings for the knockout stages for VFNC and VFWC as they might include overtime and penalty shootouts.

 

Virtual Football League Mode VFLM:

 

Online

 

• 01:00 minute betting cycle

• 02:20 match cycle

• 00:20 minute resulting cycle

• 03:40 minutes per match day

 

Retail

• 03:00 minutes betting cycle

• 02:20 match cycle

• 01:00 minute resulting cycle

• 06:20 minutes per match day

 

Virtual Football World, Euro, Asian, Champions and Nations Cup (VFWC, VFEC, VFAS, VFCC and VFNC):

 

Online

 

Group Stage:

• 01:00 minute betting cycle (including 00:10 minute bet stop)

• 02:20 match cycle

• 00:20 minute resulting cycle

• 03:40 minutes per match day

 

 

Knock-Out-Stage:

• 01:00 minute betting cycle (including 00:10 minute bet stop)

• 02:30 match cycle

• 00:20 minute resulting cycle

• 03:50 minutes per cup round

 

Retail

 

Group Stage:

• 03:00 minutes betting cycle (including 00:10 minute bet stop)

• 02:20 match cycle

• 01:00 minute resulting cycle

• 06:20 minutes per match day

 

 

Knock-Out-Stage:

• 03:00 minutes betting cycle (including 00:10 minute bet stop)

• 02:30 match cycle

• 01:00 minute resulting cycle

• 06:30 minutes per cup round

 

 

1.3 Betting

 

Betting on a match is allowed up to 10 seconds before kick-off. Outrights will be closed during the runtime of any match. Once a market is decided it'll be cleared and removed from the feed. Betting markets for future match days of the current tournament remain open. When a future match day is selected from the bar at the bottom of the iframe, the matches related to that day, along with the odds, will be displayed in the lower odds section. The following match related betting options are available:

 

Betting MarketDescription (Possible Outcome)
Match Related Markets

 

 

Full Time 3 Way / 1X2

 

Description:

 

Select the outcome after 90 minutes – Regular Match Time

 

Possible Outcome:

 

Home Team Win

Draw

Away Team Win

 

 1st Half 3 Way / 1X2

 

 

Description

   

Select the result at halftime

   

Possible Outcome:  

 

• Home Team Lead

• Draw

• Away Team Lead

 

Total Goals

 

 

Description      

   

Select the number of goals scored in the match

     

Possible Outcome:      

• Over 1.5   • Under 1.5

• Over 2.5  • Under 2.5

• Over 3.5  • Under 3.5

 

Total Handicap

Description    

       

Select the winner including the given handicap goals

       

Possible Outcome: (Below shows the added handicap goals) • Away Team – (0-1)

• Home Team – (1-0)    

• Away Team – (0-2)

• Home Team – (2-0)    

     

 

1st Goal

Description

   

Select the team that scores the first goal

     

Possible Outcome:  

 

• Home Team

• Away Team

• None

 

Correct Score  

Description      

           

Select the correct score after 90 minute – Regular Match Time

           

Possible Outcome:        

• Home 1-0  

• Away 1-0  

• Draw 1-1

• Away 2-0  

• Draw 2-2

• Home 2-0      

• Away 2-1  

• Draw 3-3

• Home 2-1      

• Away 3-0  

• Other Score

• Home 3-0      

• Away 3-1    

• Home 3-1      

• Away 3-2    

• Home 3-2      

 

Asian Handicap * (Details  

below)

 

Description

     

Disabled by default: -2 to 2 are calculated, three most balanced are broadcasted

 

1st Half 3 Way / Full Time 3 Way

 

Description      

           

Select the half time result and the full time result in a combination

           

Possible Outcome:  • Home Team-Home Team

• Draw-Draw    

• Home Team-Away Team

• Draw-Home Team    

• Home Team-Draw

• Draw-Away Team      

•  Away Team-Away Team      

•  Away Team-Home Team      

•  Away Team-Draw      

 

Double Chance

Description    

 

Select two of the possible three outcomes after 90 minutes

       

Possible Outcome:    
•  Away Team & Draw

• Home Team & Draw    

•  Home Team & Away Team  

 

Double Chance Halftime

Description    

     

Select two of the possible three outcomes at half time

     

Possible Outcome:  
 • Away Team & Draw

   Home Team & Draw    

•  Home Team & Away Team    

 

Both Teams to Score

Description

 

Select whether both teams will score in regular match time

   

Possible Outcome:  

 

• Yes

• No

 

Teams to Score (Home /

Away)

 

Description    

     

Select whether home or away team will score a goal in regular match time

     

Possible Outcome:     

• Home Team Scores   Both Teams

• Neither Team

• Away Team Scores    

   

 

Highest Scoring Half

Description    

 

Select which half will have the highest number of goals scored in regular

match time    

       

Possible Outcome:  
• Second Half

• First Half    

• Draw    

 

Team Total Goals

Description    

       

Select number of goals scored by named team by the end of 90 minutes

 

Possible Outcome: (Applied to either Home or Away Team)

 

• Under – 0.5  

• Over – 0.5
• Over – 1.5

• Under – 1.5    
• Over – 2.5

• Under – 2.5    

     

 

Number of home goals

Description

 

Select the exact number of goals scored by home team in the match

 

 

 Possible Outcome:    
 • 0   
• 1  

• 2    
• 3  
• 4+     

       

 

Number of away goals

Description    

       

Select the exact number of goals scored by away team in the match

     

Possible Outcome:      

• 1  

• 0      
• 3  

• 2      

• 4+      

 

Number of goals

Description    

 

Select the exact number of goals scored by home team in the match

   

Possible Outcome:    

  •0   

 • 1  

 • 2   
 • 3  

 • 4   
 • 5   

 •6+      

 

Odd/Even Number of  

Total Goals

 

Description    

     

Select the category of total number of goals scored in match (90 minutes)

     

Possible Outcome:    

   

Odd    

•  Even (applies if no goals are scored)  

 

Draw No Bet

Description

 

Select the score after 90 minutes (punters receive their stake back in case of

draw)    

   

Possible Outcome:  

 

• Home Team Wins

• Away Team Wins

 

1st Half Totals

 Description

 

Select number of goals scored by both teams in the first half

 

 

Possible Outcome: (Applied to either Home or Away Team)

Under – 0.5  
• Over – 0.5

 • Over – 1.5

Under – 1.5    

 • Over – 2.5

Under – 2.5    

   

   

 

1st Half Asian Handicap *

(Details below)

 

Description

 

Disabled by default: -2 to 2 are calculated, three most balanced are

 

broadcasted

 

Asian Total Goals*

(Details below)

 

Description

 

Disabled by default: 0.5 to 5.5 are calculated, three most balanced are

 

broadcasted

 


1st Half Asian Total

Goals* (Details below)

 

Description

   

Disabled by default: 0.5 to 5.5 are calculated, three most balanced are

 

broadcasted

 

Combo 1X2 and Total

Description

 

Select a combination bet including a winner and total goals scored in entire

match. Possible outcomes found at the start of this table under rules:

 

•  Full Time 3 Way / 1X2

Total Goals

 

League Mode – Outright Betting 

 

Betting MarketDescription (Possible Outcome)
Match Day related 

Number of Goals on  

 Match Day

 

Description  

 

Select the number of goals scored by all teams in the roun    

Possible Outcome:  
•  Under X

• Over X  

 

 

Total Goals Home Teams

Description  

   

Select the number of goals scored by all home teams in the round

 

 

Possible Outcome:    

• Over X  
• Under X

 

Total Goals Away Teams

Description    

 

Select the number of goals scored by all away teams in the round

     

Possible Outcome:      

     

Over X  • Under X

 

Most Goals Home Teams

or Away Teams

 

Description    

Select whether home or away teams will score more goals in the round

Possible Outcome:   •  

   

Home Team   
Away Team

Draw    

 

Number Home Team  

Wins

 

Description    

 

Select the number of home team wins that occur in the round

     

Possible Outcome:  

 • Under X  

   Over X    

   

 

Number Draws

Description    

     

Select the number of draws that occur in the round

     

Possible Outcome:   •  

Over X   Under X

 

Number Away Team Wins

Description    

 

Select the number of away team wins that occur in the round

     

Possible Outcome:      

     

Over X  • Under X

 

League related (markets closed during matches) 
Season Winner

Description

   

Initially offered for all participating teams, once a team is eliminated it'll be

 

removed from the offer

 

Top 5 Finisher

Description
Select whether a team will finish on table position 1, 2, 3, 4, or 5
Possible Outcome:

 

  • Yes
  • No
Bottom 3 Finisher

Description

 

Select whether a team will finish on table position 14, 15, or 16

 

Possible Outcome:

 

• Yes

• No

 

Head to Head

Description

 

Select which team will finish higher on the table at the end of the season

 

Possible Outcome:

 

• 12 Market

• Limited to 20 combinations

 

Euro Cup, Nations Cup, World Cup, Asian Cup and Champions Cup 
Group Stage (markets closed during matches) 
Cup Winner

Description

 

Same market as in Knock out stage but already offered during the group  stage. Initially offered for all participating teams, once a team is decided it'll   be removed from the offer.  

 

Group winner

Description

 

Cup Winner   Same market as in Knock out stage but already offered during the group  stage. Initially offered for all participating teams, once a team is decided it'll  be removed from the offer.  

 

Qualify to play offs

Description

 

Initially offered for all participating teams, once a team is decided it'll be

removed from the offer.

 

Exact order 1-2 per group

Description

 

Select two teams to qualify from their group and pick exact group placing.

Displayed in matrix style (also seen in dogs straight forecast)

 

Knock Out Stage (markets closed during matches) 
Cup WinnerDescription

Initially offered for all participating teams, once a team is eliminated it'll be removed from the offer
To reach the final

Description

 

Initially offered for all participating teams, once a team is eliminated it'll be removed from the offer

 

Exact order 1-2

Description

 

Select two teams and pick exact placing. Displayed in matrix style (also seen in dogs straight forecast)

 


*Asian Handicap details:

 

Asian handicap betting applies a handicap to the favourite and reduces the possible number of outcomes from three (in traditional 1X2 wagering) to two by eliminating the draw outcome. The handicap, which is either a whole number, a half-number or a mix of those, is trying to balance the market. In the event that a whole number is used for the handicap, the handicap adjusted final score could result in a draw where all bettors have their original wagers returned as there is no winner while quarter (¼) handicaps split the bet between the two closest ½ intervals where the bettor can win and tie (win ½ of wager) or lose and tie (lose ½ wager). The stake is automatically divided equally and placed as 2 separate bets. Please refer to the following examples regarding settlement of bets:

 

 

   

 

      

 

                             

1.4 Miscellaneous

 

All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the four available games or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the players are based on professional football players (e.g. in terms of number of goals, fitness, consecutive match-statistics, etc.).

 

2. Virtual Basketball League                  

 

2.1 How to play

 

The VBL provides 24/7/365 real money betting experience on virtual basketball. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches). Bets can be placed at any time – even within a season.

 

Virtual Basketball is provided as an online and a retail version to serve the timing requirements of the different target groups. The differences in timings will be explained in the following chapters.

 

2.2 Game Information

 

Season Details

 

For the online version one season lasts 106:30 minutes in total, separated into a ‘Pre-League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre-League’ period runs prior to the start of a season and lasts 60 seconds.

 

All match days are summarized as the ‘Match day Loop’ period with a total duration of 105:00 minutes. At the end of every season there is a 30 second ‘Post Season’ period.

 

For the retail version one season lasts 226:30 minutes in total, separated into a ‘Pre-League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre League’ period runs prior to the start of a season and lasts 60 seconds.

 

All match days are summarized as the ‘Match day Loop’ period with a total duration of 225:00 minutes. At the end of every season there is a 30 second ‘Post Season’ period.

 

Match Details

 

The general match structure is the same for both versions. It is separated into a ‘Pre Match’ period, ‘1st Quarter’, ‘2nd quarter’, ‘Half time’, ‘3rd quarter’, ‘4th quarter’, Overtime (if the match result is a draw after the 4th quarter’) and ‘Post Match’ period.

 

For the online version one match day lasts 3:30 minutes.

 

The ‘Pre Match’ period runs prior to the start of a match for 30 seconds. The match lasts 2:30 minutes in total, with a halftime break of 10 seconds in-between. Each match is followed by a 20 second ‘Post Match’ period. The match day switch takes 10 seconds.

 

For the retail version one match day lasts 7:30 minutes.

 

The ‘Pre Match’ period runs prior to the start of a match for 4:00 minutes. The match lasts 2:30 minutes in total, with a halftime break of 10 seconds in-between. Each match is followed by a 1:00 minute ‘Post Match’ period.

 

2.3 Betting

 

Betting on a VBL match is allowed up to 10 seconds before tip-off. Betting markets for future match days of the current season remain open. When a future match day from the ‘Match Day’ bar at the bottom is selected, the matches related to that day along with the odds will be displayed in the lower odds section. The following match related betting options are available:

 

Betting MarketDescription (Possible Outcome)
Match Related Markets 

Match Winner, incl.

Overtime

 

Description

   

Select the match winner including overtime

   

Possible Outcome:  

 

Home Team Wins

Away Team Wins

 

Total Points, incl.  

 Overtime

 

Description

 

Select the number of points scored by both teams including overtime

Possible Outcome:  

 

Home Team Wins

Away Team Wins

 

Handicap, incl. Overtime

Description

 

Select the winner of the match after adjusting final scores with the selected

handicap value

 

Possible Outcome:  

Home Team Wins

Away Team Wins

 

Winning Margin, incl.

Overtime

Description

   

Select the winning margin between the two teams at the end of match

including overtime

   

Possible Outcome:  

 

•  Home Team Wins (1-5, 6-10, >10)

•  Away Team Wins (1-5, 6-10, >10)

1st Half Winner

Description

 

Select the winner of the first two quarters

   

Possible Outcome:  

 

Home Team Wins

Away Team Wins

 

1st Half Total Points

Description

 

Select the total number of points scored in the first two quarters

Possible Outcome:      

• Over X  • Under X

 

1st Half Handicap

Description  

 

Select the winner of the first two quarters after including handicap points

     

Possible Outcome:  

 

• Home Team Wins  

• Away Team Wins  

 

1st Half Winning Margin

Description  

Select the points margin between the two teams at the end of two quarters

     

Possible Outcome:    

   

•  Home Team Wins (decide on margin)

•  Away Team Wins (decide on margin)

Race To x Points

Description

 

Select which team will reach X points before their opponent

   

Possible Outcome:  

 

• Home Team

• Away Team

 

Highest Scoring Quarter

Description    

       

Select the quarter that accrues the most points in the match

       

Possible Outcome:   •  

   

• 1st   

• 2nd

• 4th

• 3rd         

• Equal    

 

Home Team Total Points, incl. Overtime

Description      

 

Select the total number of points scored by the home team in the match

including overtime      

     

Possible Outcome:      

• Over X  • Under X

 

  Away Team Total Points,

  incl. Overtime

 

Description    

       

Select the total number of points scored by the away team in the match

including overtime    

Possible Outcome:      

• Over X  • Under X

 

 

2.4 Miscellaneous

 

All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the eight available games per match day or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VBL players are based on professional basketball players (e.g. in terms of number of points, fitness, consecutive match-statistics, etc.).

 

3. Virtual Horses

powered by Kiron



 

3.1 How to play

 

The VHK provides 24/7/365 real money betting experience on virtual horse races.

 

Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on all future races of the current race days at any time.

 

3.2 Game Information

 

Races are generated continuously - a new one will be started as soon as the current one has finished. Betting is possible in the next 10 upcoming races.

 

There are two different configurations dependent on the platform (online, retail):

 

Online schedule

 

• 2 minute total event cycle

• 40 seconds betting phase,

65 seconds event phase,

 

15 seconds results phase

• 2 grass and 1 dirt track with a 1000m race randomly scheduled

• 8, 10, 12, 14 runners randomly assigned

 

Retail schedule

 

• 5 minute event cycle

• 205 seconds - 160 seconds betting phase,

65 seconds - 110 seconds event phase,

 

30 seconds results phase

 

• 2 grass and 1 dirt track with all available distances (1000m, 1600m, 2000m) randomly scheduled

• 8, 10, 12, 14 runners randomly assigned

 

3.3 Betting

 

Betting on a VHK race is allowed up to 10 seconds prior to the race start. Betting markets for future races of the current race days remain open. When a future race from ‘Race Calendar’ is selected, the odds table at the bottom will automatically scroll to the corresponding position. The following race related betting markets are available:

 

 

 

Betting MarketDescription (Possible Outcome)
WIn

Description

 

Select the runner which will finish first

Place

 Description  

Select the runner which will finish either 1st, and 2nd  (7 Runners)

 

Select the runner which will finish either 1st, 2nd and 3rd (7+ runners)

 

Forecast (Correct       

Order)

Description 
 Select the runners that will finish 1st and 2nd in the correct
Forecast (Any Order)

 Description

 

Select the runners that will finish 1st and 2nd in any order

 

Tricast (Correct Order)

Description

Select the runners that will finish 1st, 2nd and 3rd in the correct 

Tricast (Any Order)

 Description

Select the runners that will finish 1st, 2nd and 3rd in any order

 

 

3.4 Miscellaneous

 

All races are broadcast as live video streams through an integrated media player in your browser. The race simulations are created through a combination of Artificial Intelligence and independent random number generators. The performance parameters of the VHK horses are based on real horses’ performance parameters (e.g. in terms of acceleration, speed and endurance consecutive race-statistics, etc.).

 

 

4. Virtual Dogs

 

4.1 How to play

 

The VDK provides 24/7/365 real money betting experience on virtual dog races.

 

Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on the ten future races at any time.

 

4.2 Game Information

 

Races are generated continuously - a new one will be started as soon as the current one has finished. There are two different configurations dependent on the platform (online, retail):

 

Online schedule

 

• 2 minute total event cycle

• 37 seconds or 67 seconds betting phase,

38 seconds or 68 seconds event phase,

 

15 seconds results phase

• night and day track with distance 360m and 720m randomly scheduled

• 6 or 8 runners randomly assigned

 

Retail schedule

 

• 4 minute event cycle

• 202 seconds or 142 seconds betting phase,

38 seconds or 68 seconds event phase,

 

30 seconds results phase

• night and day track with distance 360m and 720m randomly scheduled

• 6 or 8 runners randomly assigned

 

4.3 Betting

 

Betting on a VDK race is allowed up to 10 seconds prior to the race start. Betting markets for future races remain open. When a future race from ‘Race Calendar’ is selected, the odds table will automatically switch to the corresponding position. The following race related betting markets are available:

 

 

Betting MarketDescription (Possible Outcome)
Win 

Description

 

Select the runner which will finish first

Place

 Description  

 

Select the runner which will finish either 1st, and 2nd  (7 Runners)

Select the runner which will finish either 1st, 2nd and 3rd (7+ runners)

Forecast (Correct       

Order)

Description 
 Select the runners that will finish 1st and 2nd in the correct
Forecast (Any Order)

 Description

 

Select the runners that will finish 1st and 2nd in any order

Tricast (Correct Order)

Description

Select the runners that will finish 1st, 2nd and 3rd in the correct 

Tricast (Any Order)

Description

Select the runners that will finish 1st, 2nd and 3rd in any order

4.4 Miscellaneous

 

All races are broadcasted as live video streams through an integrated media player in your browser. The race simulations are created through a combination of Artificial Intelligence and independent random number generators. The performance parameters of the VDK dogs are based on real dogs’ performance parameters (e.g. in terms of acceleration, speed and endurance consecutive race-statistics, etc.).

 

 

5. Virtual Tennis In-Play

 

5.1 How to play

 

Virtual Tennis In-Play provides a 24/7/365 real money betting experience on virtual tennis matches. Competitions are generated continuously and bets can be placed at any time, even within a game on points, games, sets and the whole match.

 

5.2 Game information

 

Matches are generated continuously - a new one will be started as soon as the current one has finished. There are always four unrelated and asynchronous matches in parallel.

 

As every match is a live simulated event, there is determined match schedule. The following average timings can be used as a guideline:

 

• Avg. point duration (event cycle time): 35 seconds

• Avg. 2 sets match: ~ 75 min. / 1400 betting opportunities

• Avg. 3 sets match: ~ 115 min. / 2000 betting opportunities

 

5.3 Betting

 

Bets can be placed on point, game, set and match events. Once an outcome is decided the settlement process occurs. Betting markets are closed 5 seconds prior to the start of a rally and upon conclusion of the rally, markets will be re-activated. The following betting options are available:

 

 

 Betting Market Description (Possible Outcome)
Point Related Markets 

Set X, Game X – Point

X Winner

Description  

Select the winner of the listed point

   

Possible Outcome:  

 

• Player A

• Player B

Game Related Markets 

Set X, Game X –  

 Winner

 Description  

Select the winner of the listed game

   

Possible Outcome:  

 

• Player A

• Player B

Set X, Game X – To

Deuce

Description  

Select whether the listed game will reach Deuce (40:40)

     

Possible Outcome:  

• Yes

• No

Set X, Game X –  

  Correct Score

Description    

Select the correct score of the listed game  

 

Possible Outcome:  
 • Player B – 0

• Player A – 0   

•  Player B – 15

• Player A – 15  

 • Player B – 30

• Player A – 30    

 • Player B – 40

Set X, Game X –

Number of Points

 Description    

Select the total number of points scored in the listed game from both

players      

       

Possible Outcome:
 • 4

 • 5      

 • 6    
• 7+

Set Related Markets 
Game Handicap 

Description    

Select the winner of the set taking into account a game handicap. This can

involve adding or subtracting games to/from one of the players

 

Possible Outcome:  

• Player A – (+3.5)  • Player B – (+3.5)

     

• Player B – (-3.5)

• Player A – (-3.5)    
• Player B – (+2.5)

• Player A – (+2.5)    

• Player B – (-2.5)

• Player A – (-2.5)    
• Player B – (+1.5)

• Player A – (+1.5)    

• Player B – (-1.5)

• Player A – (-1.5)    

     

 

Set X – Winner

Description

 

Select the winner of the listed set

 Possible Outcome:  

 • Player A

 • Player B

 

Set X – Correct Score

Description    

Select the correct score of the listed set  

       

Possible Outcome:    

• Player A – (6-0)  
• Player B – (0-6)

• Player B – (1-6)

• Player A – (6-1)    

• Player B – (2-6)

• Player A – (6-2)    
• Player B – (3-6)

• Player A – (6-3)    

• Player B – (4-6)

• Player A – (6-4)    

• Player B – (5-7)

• Player A – (7-5)    

• Player B – (6-7)

• Player A – (7-6)    

     

       

 

Set X – Total Games    

Description    

Select the total number of games scored in the listed set

   

Possible Outcome: 
   

• Over 6.5 • Under 6.5

• Over 7.5 • Under 7.5

• Over 8.5 • Under 8.5

• Under 9.5

• Over 9.5  

• Under 10.5

• Over 10.5  

• Over 12.5 • Under 12.5

 

Match Related Markets 
Match Winner

Description  

Select the winner of the listed match

     

Possible Outcome:  

 

• Player A

• Player B

Set Betting

Description    

       

Select the winner and the score in sets won (best of 3 sets)

Possible Outcome:    

     

• Player A – (2-0)  
• Player B – (0-2)

• Player B – (1-2)

• Player A – (2-1)    

   

 

Tie Break Markets 

Set X – Tie Break

Point Winner

Description  

Select the winner of the current point in the tie break

 

Possible Outcome:  

 

Player A

Player B

Tie Break – Correct 

 Score  

Description      

Select the final score of the tie break

   

Possible Outcome:      

• Player A – (7-0)  

• Player B – (0-7)

• Player A – (7-1) 

• Player B – (1-7)

• Player A – (7-2)  

• Player B – (2-7)

• Player A – (7-3)  

• Player B – (3-7)

• Player B – (4-7)

• Player A – (7-4)    

• Player A – (7-5)  • Player B – (5-7)

• Player A – (Any other)  •  Player B – (Any other)

Tie Break – Total Points

Description

 

Select the total amount of points accrued in Tie Break from both players

 

Possible Outcome:

 

• Over 11.5

• Under 11.5

5.4 Miscellaneous

 

All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the eight available games per match day or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VTI players are based on professional tennis players (e.g. in terms of number of points, fitness, consecutive match-statistics, etc.).

6. Virtual Baseball In-Play
6.1 How to play

 

The Virtual In-Play Baseball provides 24/7/365 real money betting experience on virtual baseball. Competitions are generated continuously and bets can be placed at any time, even within a game on individual pitches, upcoming half-innings including individual batter, innings and the whole game.

 

6.2 Game information

 

Games are generated continuously - a new one will be started as soon as the current one has finished.

 

As every game is a live simulated event, there is no determined game schedule. The following average timings can be used as a guideline:

 

• Avg. pitch duration (event cycle time): ~31 seconds

• Avg. half-inning duration: ~10 minutes

• Avg. inning duration: ~19 minutes

• Avg. game duration: ~172 minutes

 

The average game duration mainly depends on the performance of the teams and the score in the 8th / 9th inning. The game will be continued until it is decided.

 

6.3 Betting

 

Betting markets are closed 5 seconds prior to the start of a pitch. Furthermore, bets can be placed on at-bat, half-inning, inning and game level. Once an outcome is decided it should be settled. However, once a pitch is over, markets will be re-activated. A pitch is only counted when the pitcher pitched a ball to the batter. Therefore a pick-off (which can result in a half-inning change or game end) is not counted as pitch.

 

Betting Market

Description (Possible Outcome)

All markets include extra innings unless otherwise stated

Match Related Markets 
Result – 1x2

 Description  

Select which team will be leading the game after 9 innings have been

completed (8.5 innings if the home team is leading) (excludes extra innings)

     

Possible Outcome:  

 

• Competitor 1

• Draw

• Competitor 2

Winner (incl. extra  

  innings)

Description  

Select the outright result of the game. Includes extra innings.

 

Possible Outcome:  

 

Competitor 1

Competitor 2

Winner & Total Runs    

(incl. extra innings)

 Description

Select outright result of the game and total runs scored in entire game. A

run is counted each time a player reaches home base legally and safely. 

 

Possible Outcome:

 

•  Competitor 1 + under x.5 runs

•  Competitor 1 + over x.5 runs

•  Competitor 2 + under x.5 runs

•  Competitor 2 + over x.5 runs

 Handicap (Includes

 Asian handicap)

Description  

Select the outright result of the game where the team with a "+" handicap

receives a specified number of runs start from the team with a "-" handicap.

Includes extra innings.

 

Possible Outcome:  

Competitor 1 + hcp

Competitor 2 + hcp

  Winning Marg

(incl. extra innings)

Description    

Select the margin by which the specified team wins the game. Extra innings

are included.  

     

 

Possible Outcome:  

  •  Competitor 2 by 1

• Competitor 1 by 1  

• Competitor 1 by 2 •  Competitor 2 by 2

• Competitor 1 by 3+ •  Competitor 2 by 3+

Total Runs (incl. extra

   innings)

 Description

   

Select whether the combined runs scored for each team will be over or

under a specified number of runs in entire game. Extra Innings are

 

included. A run is counted each time a player reaches home base legally

and safely.
Possible Outcome:  

• Over x.5

• Under x.5

Competitor1 Total Runs

(incl. extra innings)

Description      

Pick the total runs scored by the home team in entire game. A run is

counted each time a player reaches home base legally and safely.

       

Possible Outcome:      

     

• Competitor 1 over x.5  •  Competitor 1 under x.5

Competitor2 Total Runs

(incl. extra innings)

Description    

Pick the total runs scored by the guest team in entire game. A run is

counted each time a player reaches home base legally and safely.

Possible Outcome:    

   

• Competitor 2 over x.5  •  Competitor 2 under x.5

Total Hits (incl. extra 

 innings)

 Description  

Select total hits by both teams in entire game.

A hit is scored when the batter bats the ball and reaches a base safe

because of a batted fair ball without error by the defense, all runners

 

advance at least the same number of bases and no Fielder's Choice is

 

signaled by the umpire.

 

Possible Outcome:  

 • Over x.5

 • Unde x.5

 Competitor1 Total Hits  

 (incl. extra innings) 

 Description      

                     

Pick total hits by the home team in the entire game.

 

A hit is scored when the batter bats the ball and reaches a base safe        

because of a batted fair ball without error by the defense, all runners       

 advance at least the same number of bases and no Fielder's Choice is  

signaled by the umpire.      

               
Possible Outcome:      
• Competitor 1 over x.5  
•  Competitor 1 under x.5    

Exact Home Runs

 Description    

Select exact number of Home Runs in entire game by both teams. A home

run is defined by hits on which the batter successfully touches all four bases,

without the contribution of a fielding error.  

          

Possible Outcome:  

• 0   
• 1

• 2   
• 3
* 4
• 5+

Will there be an extra       Inning?

Description  

Select if there will be any extra innings in the game (in case of a tie at end

of 9 innings)

 

Possible Outcome:  

 

Yes

No

Competitor1 to bat in  

     9th Inning?

Description  

Select whether home team bats in 9th inning after the away team has

completed 9 innings.

Possible Outcome:  

 

• Yes

• No

When will the Game be  

    decided?

 Description

   

Select in which inning the game ends
Possible Outcome:  

•  Top of the 9th inning

•  Bottom of the 9th inning

• Any extra inning

Run Range

(incl. extra innings)

Description    

Select the total combined runs scored by each team for the entire game.

Extra Innings are included. A run is counted each time a player reaches

home base legally and safely.    

        

Possible Outcome:  • 5-6

   

• 0-4    

• 7-8   
• 9-10
•11-13

• 14+

Odd/Even (incl. extra    

   innings)

 Description  

Select whether the total combined runs scored for each team will be an odd

or even number at the end of the game. Extra Innings are included. A run is

 

counted each time a player reaches home base legally and safely.

 

Possible Outcome:  

 • Odd

 • Even

Team to Win Most  

  Innings

Description    

Select which team will win the most innings in a game after 9 innings have

been completed (excludes extra innings). For a team to win a innings they

must score more runs than the opposing team did in the same innings in

the same game.  

Examples:  

Game 1.  

Innings 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |  

 

Away 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 1 |  

Home 3 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | - |  

Away team scores in the 9th innings but Home team leads after 8.5 innings

and does not bat.  

Outcome: Draw  

Game 2.  

Innings 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |  
 Away 2 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 2 |

Home 4 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 1 |

Away team scores more in the 9th innings but Home team wins match after

runner scores in the 9th.

Outcome: Draw

Game 3.

Innings 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |

Away 2 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 |

Home 3 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 1 |

Home team wins in the 9th, and wins the 9th innings.

Outcome: Home

     

Possible Outcome:  

 • Competitor 1

 • Draw

 • Competitor 2

Team with highest  

scoring Inning

Description

Select which team scores the highest number of runs in a single inning within

the first 9 innings. A run is counted each time a player reaches home base

legally and safely.

 

 

Possible Outcome:

• Competitor 1

• Draw

• Competitor 2

Highest scoring Inning

Select which innings will have the highest combined number of runs scored

in the first 9 innings of the game (excludes extra innings). A run is counted

each time a player reaches home base legally and safely.  

       

Possible Outcome:      

1st  • 2nd  • 3rd

 • 5th  • 6th

4th      

 •   • 9th

7th   8th    

     

Equal      

Exact Runs in Highest  

   Scoring Inning

Description        

Select the exact number of runs in the highest scoring inning (combined

Home and Away) within the first 9 innings of the game (excludes extra

innings). A run is counted each time a player reaches home base legally

and safely.      

       

Possible Outcome:      

• 0    • 1  • 2

• 3    • 4  • 5+

Maximum consecutive

Runs by either Team 

Description      

Select the maximum number of consecutive runs achieved by either team

(runs scored in succession without the opposition scoring) within the first 9

innings of the game. A run is counted each time a player reaches home

 

base legally and safely.      

     

       

Possible Outcome:  
• 0  
• 1

• 2         
• 3 
• 4
• 5+                      

Total Scoreless Innings

Description  

Select the number of innings that remain scoreless within the first 9 innings

of the game (excludes extra innings).

   

Possible Outcome:  

 

• Over x.5

• Under x.5

Xth Run       

(incl. extra innings)  

Description

Select the team that will score the next run. A run is counted each time a

player reaches home base legally and safely. Extra Innings are included.

 

Possible Outcome:  

 

Competitor 1

No-one

Competitor 2

Race to X Runs

(incl. extra innings)

Description        

           

Select the team to score the specified number of runs in the game first. If no

 

team scores the specified number of runs the bet is cancelled and stake

refunded. Extra Innings are included. A run is counted each time a player

reaches home base legally and safely.

   

Possible Outcome:  

• Competitor 1

• Competitor 2

Will there be a Grand  

 Slam?

Description  

Select whether during the entire game a Grand Slam will be achieved by

either team (the bases are loaded and a Home Run is scored). Extra

Innings are included.)

   

Possible Outcome:  

 

• Yes

• No

Any Team to win to Nil?

Description  

Select whether any team will remain scoreless throughout the entire game.

Extra Innings are included.

   

Possible Outcome:  

 

• Competitor 1

• Competitor 2

Inning Related Markets 
Xth Inning – 1x2 

Select the winner of an individual specified inning.  

For a team to win a innings they must score more runs than the opposing  

Xth Inning – 1x2   team did in the specified innings in the same game.  

 

Possible Outcome:

 

• Competitor 1

• Draw

• Competitor 2

 

Xth Inning - Handicap

Description

 

Select the winner of an individual specified inning where the team with a "+"  

 handicap receives a specified number of runs start from the team with a "-"handicap. For a team to win a innings they must score more runs than the  

opposing team did in the specified innings in the same game, with the

specified handicap applied.

 

Possible Outcome:

Competitor 1 + HCP

Competitor 2 + HCP

 Xth Inning - Total Hits

Description  

Select whether the total hits by both teams will be over or under a specified

number of hits in an individual specified innings.

A hit is scored when the batter bats the ball and reaches a base safe

because of a batted fair ball without error by the defense, all runners

advance at least the same amount of bases and no Fielder's Choice is

 

signaled by the umpire.

 

Possible Outcome:  

Over x.5

Under x.5

Xth Inning - Total

Description  

Select whether the combined runs scored for each team will be over or

under a specified number of runs in an individual specified inning. A run is

counted each time a player reaches home base legally and safely.

 

 

Possible Outcome:  

Over x.5

Under x.5

Xth Inning – Most

Strikes

Description

Select the team with the most strikes conceded whilst batting in an

individual specified inning

 

 

Possible Outcome:

 

Competitor 1

Draw

Competitor 2

Xth Inning – Most Balls

Description

Select the team with the most balls conceded whilst batting in an individual

specified inning

 

Possible Outcome:  

• Competitor 1

• Draw

• Competitor 2

Xth Inning – Most Hits

Description  

Select the team that will have the most hits in an individual inning.

A hit is scored when the batter bats the ball and reaches a base safe

because of a batted fair ball without error by the defense, all runners

advance at least the same amount of bases and no Fielder's Choice is

signaled by the umpire.

 

Possible Outcome:  

Competitor 1

Draw

Competitor 2

   Xth Inning – Both  

   Teams to Score

Description  

Select whether both teams will score a run in an individual specified inning.

A run is counted each time a player reaches home base legally and safely.

   

Possible Outcome:  

 

• Yes

• No

Xth Inning – Exact   

   Home Runs

 Description  

Select the total number of Home Runs scored by both teams in an

individual specified inning. A home run is defined by hits on which the batter

successfully touches all four bases, without the contribution of a fielding

error.  

   

Possible Outcome:

• 0  

• 1  

• 2+  

Xth Inning – Total

 Pitches

 Description  

Select whether the total number of pitches completed by both teams will be

over or under a specified number in an individual specified inning. A pick-off

is not counted as a pitch.

 

   

Possible Outcome:  

• Over 24.5

• Under 24.5

Half-inning Related Markets 

Xth Inning - Competitor1  

  Total Hits

Description    

Select the number of hits completed by the home team in an individual

specified inning  

     

Possible Outcome:    

   

• Competitor 1 over x.5  
•  Competitor 1 under x.5

Xth Inning - Competitor2

   Total Hits

Description    

Select the number of hits completed by the guest team in an individual

specified inning  

Possible Outcome:    

   

• Competitor 2 over x.5  
•  Competitor 2 under x.5

 

           

Xth Inning - Competitor1 Total

Description    

Select the number of runs completed by the home team in an individual

specified inning    

       

Possible Outcome:    

   

• Competitor 1 over x.5  
•  Competitor 1 under x.5

 

 Xth Inning        Competitor2 Total

 

Description    

Select the number of runs completed by the guest team in an individual

specified inning  

     

Possible Outcome:    

   

• Competitor 2 over x.5 
•  Competitor 2 under x.5

 

 Xth Inning - Competitor1  

    to score

Description    

Select whether the home team will score a run in an individual specified

inning      

       

Possible Outcome:    

   

• Yes  
•  No

Xth Inning–    Competitor2 to score

Description    

Select whether the guest team will score a run in an individual specified

inning      

     

     

Possible Outcome:  
 •  No 

• Yes      

Xth Inning 

Competitor1 exact  

Home Runs

Description  

Select the number of runs the home team will score in an individual

specified inning

   

Possible Outcome:

 

• Competitor 1

 

 0  

• 1  

• 2+  

Xth Inning 

Competitor2 exact  

Home Runs

 Description  

Select the number of runs the guest team will score in an individual

specified inning

 

Possible Outcome:

   

 • Competitor 2

   

  0  

 • 1  

 • 2+  

 

Xth Inning - Competitor1  

 Total Pitches thrown

Description  

Select the number of pitches the home team’s pitcher will throw in an

individual specified inning

   

Possible Outcome:  

 

•  Competitor 1 over 12.5

•  Competitor 1 under 12.5

 Xth Inning    Competitor2 Total

Description

Select the number of pitches the guest team’s pitcher will throw in an

 

individual specified inning

 

Possible Outcome:  

•  Competitor 2 over 12.5

•  Competitor 2 under 12.5

 Xth inning  

Competitor1

Strikeouts thrown

 Description    

Select the number of strikeouts the home team’s pitcher will throw in an

individual specified inning    

     

Possible Outcome:    

 • 0

 • 1      

 • 2   

 • 3

 

Xth inning 

Competitor2 exact  

Strikeouts thrown

Description    

Select the number of strikeouts the guest team’s pitcher will throw in an

individual specified inning    

       

Possible Outcome:  

• 0   

• 1      

• 2   
• 3

 Xth Inning –    

Competitor1 to record a

Double or Triple Play

Description      

Select whether the home team will record a Double or Triple Play in an

 

individual specified inning      

         

         

Possible Outcome:      

• Competitor 1 Yes  • Competitor 1 No

 Xth Inning    

Competitor2 to record a

Double or Triple Play

Description    

Select whether the guest team will record a Double or Triple Play in an

 

individual specified inning    

       

       

Possible Outcome:    

• Competitor 2 Yes  • Competitor 2 No

 

Result of {$player}

{!appearancenr} Time at

Bat

 Description  

Select a batter (from the first 3 batters of the specified inning) and what

their outcome will be when they are next at bat.

Possible Outcome:

 

 • On Base

 • Home Run

 • Out

Pitch Range of {$player}

{!appearancenr} Time at

Bat  

Description

Select a batter (from the first 3 batters of the specified inning) and the number

of pitches they will face when they are next at bat.

 

Possible Outcome:

 

• 1-3

• 4-5

• 6+

 Exact Strikes of  

 {$player} 

{!appearancenr} Time a

  Bat  

Description    

Select a batter (from the first 3 batters of the specified inning) and the number

of strikes they will accrue when they are next at bat.

    

Possible Outcome:    

• 0  
• 1

• 2  
• 3

Exact Balls of {$player} 

{!appearancenr} Time at

   Bat

 Description    

Select a batter (from the first 3 batters of the specified inning) and the number

of balls they will face when they are next at bat.

     

Possible Outcome: 
 • 0 

 • 1    

 • 2

 • 3          

 • 4    

 

Pitch/Bat Related Markets 
Result of Pitch {!pitchnr}

Description

Result of Pitch {!pitchnr}

 

Select the outcome of the next pitch (pick-off is not counted as a pitch & foul ball is counted as a strike). If no further pitch occurs the bet will be cancelled

Possible Outcome:      

• Strike  • Ball

• Hit  • Other

Result of Hit {!hitnr}

Description    

Select the outcome for the next hit by either team in the entire game.

A hit is scored when the batter bats the ball and reaches a base safe, all

runners advance at least the same number of bases and no Fielder's

 

Choice is signaled by the umpire.    

     

Possible Outcome:    

• Single  • Double

   •  

• Triple   Home Run

• No Further Hit    

 

Hit on Pitch {!pitchnr}

 Description  

Select whether a hit will be scored.

A hit is scored when the batter bats the ball and reaches a base safe, all

runners advance at least the same number of bases and no Fielder's

Choice is signaled by the umpire.

 

Possible Outcome:  

 • Yes

 • No

Home Run on Pitch  

{!pitchnr}

 Description  

Select whether the next pitch will result in a home run. If there is no further

pitch the bet is cancelled.

     

Possible Outcome:  

 

 • Yes

 • No

  Total Speed of Pitch

   {!pitchnr}

Description  

Select the total speed of the next pitch. If there is no further pitch the bet is

cancelled.

   

Possible Outcome:  

 

• Over x.5 mph

• Under x.5 mph

6.4 Miscellaneous

 

Virtual Baseball In-Play uses registered trademarks of the Major League Baseball (MLB). The use of the trademarks is limited to this product and related initiatives like marketing campaign or general advertisement.

 

Team names and logos are taken from the real MLB. To shorten the overall season duration, the tournament system is simplified. Every team plays each other team from the same league (American League and National League) twice (home and road). Players performances are derived from real players of those teams but the players are replaced using random appearances and different names.

 

All games are broadcast as live video streams through an integrated media player in your browser. The game simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VBI players are based on professional baseball players (e.g. in terms of batting average, on base percentage, etc.).